improve some test diagnostics fix some bug where order of shutdown of AiControllerComponent mattered or Processor was never initialized
396 lines
14 KiB
C#
396 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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{
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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private Container storage;
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private bool _storageInitialCalculated = false;
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private int StorageUsed = 0;
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private int StorageCapacityMax = 10000;
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
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public override void Initialize()
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{
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base.Initialize();
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storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 10000);
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//serializer.DataField(ref StorageUsed, "used", 0);
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}
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/// <summary>
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/// Removes from the storage container and updates the stored value
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/// </summary>
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/// <param name="toremove"></param>
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/// <returns></returns>
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public bool Remove(IEntity toremove)
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{
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_ensureInitialCalculated();
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return storage.Remove(toremove);
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}
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internal void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
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{
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if (message.Container != storage)
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{
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return;
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}
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) removed from it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed -= message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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}
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/// <summary>
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/// Inserts into the storage container
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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public bool Insert(IEntity toinsert)
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{
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return CanInsert(toinsert) && storage.Insert(toinsert);
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}
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internal void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
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{
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if (message.Container != storage)
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{
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return;
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}
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) inserted into it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed += message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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}
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/// <summary>
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/// Verifies the object can be inserted by checking if it is storeable and if it keeps under the capacity limit
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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public bool CanInsert(IEntity toinsert)
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{
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_ensureInitialCalculated();
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if (toinsert.TryGetComponent(out ServerStorageComponent storage))
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{
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if (storage.StorageCapacityMax >= StorageCapacityMax)
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return false;
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}
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if (toinsert.TryGetComponent(out StoreableComponent store))
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{
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if (store.ObjectSize > (StorageCapacityMax - StorageUsed))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Inserts storeable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="attackwith"></param>
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/// <returns></returns>
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.Using.Uid);
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if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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return false;
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}
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return PlayerInsertEntity(eventArgs.User);
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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_ensureInitialCalculated();
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OpenStorageUI(eventArgs.User);
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return false;
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}
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public void OpenStorageUI(IEntity Character)
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{
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_ensureInitialCalculated();
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var user_session = Character.GetComponent<BasicActorComponent>().playerSession;
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Logger.DebugS("Storage", "Storage (UID {0}) \"used\" by player session (UID {1}).", Owner.Uid, user_session.AttachedEntityUid);
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SubscribeSession(user_session);
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SendNetworkMessage(new OpenStorageUIMessage(), user_session.ConnectedClient);
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UpdateClientInventory(user_session);
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}
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/// <summary>
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/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
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/// </summary>
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private void UpdateClientInventories()
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{
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foreach (IPlayerSession session in SubscribedSessions)
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{
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UpdateClientInventory(session);
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}
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}
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/// <summary>
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/// Adds actor to the update list.
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/// </summary>
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/// <param name="actor"></param>
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public void SubscribeSession(IPlayerSession session)
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{
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_ensureInitialCalculated();
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if (!SubscribedSessions.Contains(session))
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{
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Logger.DebugS("Storage", "Storage (UID {0}) subscribed player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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session.PlayerStatusChanged += HandlePlayerSessionChangeEvent;
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SubscribedSessions.Add(session);
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UpdateDoorState();
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}
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}
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/// <summary>
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/// Removes actor from the update list.
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/// </summary>
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/// <param name="channel"></param>
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public void UnsubscribeSession(IPlayerSession session)
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{
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if(SubscribedSessions.Contains(session))
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{
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Logger.DebugS("Storage", "Storage (UID {0}) unsubscribed player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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SubscribedSessions.Remove(session);
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SendNetworkMessage(new CloseStorageUIMessage(), session.ConnectedClient);
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UpdateDoorState();
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}
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}
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private void UpdateDoorState()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
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}
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}
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public void HandlePlayerSessionChangeEvent(object obj, SessionStatusEventArgs SSEA)
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{
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Logger.DebugS("Storage", "Storage (UID {0}) handled a status change in player session (UID {1}).", Owner.Uid, SSEA.Session.AttachedEntityUid);
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if (SSEA.NewStatus != SessionStatus.InGame)
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{
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UnsubscribeSession(SSEA.Session);
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}
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}
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/// <summary>
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/// Updates storage UI on a client, informing them of the state of the container.
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/// </summary>
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private void UpdateClientInventory(IPlayerSession session)
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{
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if (session.AttachedEntity == null)
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{
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Logger.DebugS("Storage", "Storage (UID {0}) detected no attached entity in player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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UnsubscribeSession(session);
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return;
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}
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Dictionary<EntityUid, int> storedentities = new Dictionary<EntityUid, int>();
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foreach (var entities in storage.ContainedEntities)
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{
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storedentities.Add(entities.Uid, entities.GetComponent<StoreableComponent>().ObjectSize);
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}
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SendNetworkMessage(new StorageHeldItemsMessage(storedentities, StorageUsed, StorageCapacityMax), session.ConnectedClient);
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}
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/// <summary>
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/// Receives messages to remove entities from storage, verifies the player can do them,
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/// and puts the removed entity in hand or on the ground
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/// </summary>
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/// <param name="message"></param>
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/// <param name="channel"></param>
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/// <param name="session"></param>
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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if (session == null)
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{
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throw new ArgumentException(nameof(session));
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}
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switch (message)
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{
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case RemoveEntityMessage _:
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{
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_ensureInitialCalculated();
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var playerentity = session.AttachedEntity;
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var ourtransform = Owner.GetComponent<ITransformComponent>();
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var playertransform = playerentity.GetComponent<ITransformComponent>();
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if (playertransform.GridPosition.InRange(_mapManager, ourtransform.GridPosition, 2)
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&& (ourtransform.IsMapTransform || playertransform.ContainsEntity(ourtransform)))
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{
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var remove = (RemoveEntityMessage)message;
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var entity = _entityManager.GetEntity(remove.EntityUid);
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if (entity != null && storage.Contains(entity))
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{
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Remove(entity);
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var item = entity.GetComponent<ItemComponent>();
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if (item != null && playerentity.TryGetComponent(out HandsComponent hands))
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{
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if (hands.PutInHand(item))
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return;
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}
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entity.GetComponent<ITransformComponent>().WorldPosition = ourtransform.WorldPosition;
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}
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}
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break;
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}
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case InsertEntityMessage _:
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{
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_ensureInitialCalculated();
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var playerEntity = session.AttachedEntity;
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var storageTransform = Owner.GetComponent<ITransformComponent>();
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var playerTransform = playerEntity.GetComponent<ITransformComponent>();
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// TODO: Replace by proper entity range check once it is implemented.
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if (playerTransform.GridPosition.InRange(_mapManager,
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storageTransform.GridPosition,
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InteractionSystem.InteractionRange))
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{
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PlayerInsertEntity(playerEntity);
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}
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break;
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}
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case CloseStorageUIMessage _:
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{
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UnsubscribeSession(session as IPlayerSession);
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break;
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}
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}
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}
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/// <inheritdoc />
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
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}
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private void _ensureInitialCalculated()
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{
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if (_storageInitialCalculated)
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{
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return;
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}
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StorageUsed = 0;
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if (storage == null)
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{
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return;
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}
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foreach (var entity in storage.ContainedEntities)
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{
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var item = entity.GetComponent<StoreableComponent>();
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StorageUsed += item.ObjectSize;
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}
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_storageInitialCalculated = true;
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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var storedEntities = storage.ContainedEntities.ToList();
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foreach (var entity in storedEntities)
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{
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Remove(entity);
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}
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}
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/// <summary>
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/// Inserts an entity into the storage component from the players active hand.
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/// </summary>
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public bool PlayerInsertEntity(IEntity player)
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{
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_ensureInitialCalculated();
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if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
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return false;
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var toInsert = hands.GetActiveHand;
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if (hands.Drop(toInsert.Owner))
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{
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if (Insert(toInsert.Owner))
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{
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return true;
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}
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else
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{
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hands.PutInHand(toInsert);
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}
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}
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Owner.PopupMessage(player, "Can't insert.");
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return false;
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}
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}
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}
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