Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/IStorageComponent.cs
Pieter-Jan Briers e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00

12 lines
276 B
C#

using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Items.Storage
{
public interface IStorageComponent
{
bool Remove(IEntity entity);
bool Insert(IEntity entity);
bool CanInsert(IEntity entity);
}
}