Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/StunbatonComponent.cs
DrSmugleaf 4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00

292 lines
9.6 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
{
#pragma warning disable 649
[Dependency] private IRobustRandom _robustRandom;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override string Name => "Stunbaton";
private bool _activated = false;
[ViewVariables] private ContainerSlot _cellContainer;
[ViewVariables(VVAccess.ReadWrite)]
private float _paralyzeChanceNoSlowdown = 0.35f;
[ViewVariables(VVAccess.ReadWrite)]
private float _paralyzeChanceWithSlowdown = 0.85f;
[ViewVariables(VVAccess.ReadWrite)]
private float _paralyzeTime = 10f;
[ViewVariables(VVAccess.ReadWrite)]
private float _slowdownTime = 5f;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
[ViewVariables]
public bool Activated => _activated;
[ViewVariables]
private BatteryComponent Cell
{
get
{
if (_cellContainer.ContainedEntity == null) return null;
_cellContainer.ContainedEntity.TryGetComponent(out BatteryComponent cell);
return cell;
}
}
public override void Initialize()
{
base.Initialize();
_cellContainer =
ContainerManagerComponent.Ensure<ContainerSlot>("stunbaton_cell_container", Owner, out var existed);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _paralyzeChanceNoSlowdown, "paralyzeChanceNoSlowdown", 0.35f);
serializer.DataField(ref _paralyzeChanceWithSlowdown, "paralyzeChanceWithSlowdown", 0.85f);
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f);
serializer.DataField(ref _slowdownTime, "slowdownTime", 5f);
}
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
if (!Activated || entities.Count == 0 || Cell == null)
return true;
if (!Cell.TryUseCharge(EnergyPerUse))
return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
foreach (var entity in entities)
{
if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
if(!stunnable.SlowedDown)
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
stunnable.Paralyze(_paralyzeTime);
else
stunnable.Slowdown(_slowdownTime);
else
if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
stunnable.Paralyze(_paralyzeTime);
else
stunnable.Slowdown(_slowdownTime);
}
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
return true;
}
private bool ToggleStatus(IEntity user)
{
if (Activated)
{
TurnOff();
}
else
{
TurnOn(user);
}
return true;
}
private void TurnOff()
{
if (!_activated)
{
return;
}
var sprite = Owner.GetComponent<SpriteComponent>();
var item = Owner.GetComponent<ItemComponent>();
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "off";
sprite.LayerSetState(0, "stunbaton_off");
_activated = false;
}
private void TurnOn(IEntity user)
{
if (_activated)
{
return;
}
var sprite = Owner.GetComponent<SpriteComponent>();
var item = Owner.GetComponent<ItemComponent>();
var cell = Cell;
if (cell == null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
return;
}
if (cell.CurrentCharge < EnergyPerUse)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
return;
}
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "on";
sprite.LayerSetState(0, "stunbaton_on");
_activated = true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
ToggleStatus(eventArgs.User);
return true;
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<BatteryComponent>()) return false;
if (Cell != null) return false;
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
{
return false;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
Dirty();
return true;
}
private void EjectCell(IEntity user)
{
if (Cell == null)
{
return;
}
var cell = Cell;
if (!_cellContainer.Remove(cell.Owner))
{
return;
}
if (!user.TryGetComponent(out HandsComponent hands))
{
return;
}
if (!hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
{
cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
}
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
var loc = IoCManager.Resolve<ILocalizationManager>();
if (Activated)
{
message.AddMarkup(loc.GetString("The light is currently [color=darkgreen]on[/color]."));
}
}
public void MapInit()
{
if (_cellContainer.ContainedEntity != null)
{
return;
}
var cell = Owner.EntityManager.SpawnEntity("PowerCellSmallHyper", Owner.Transform.GridPosition);
_cellContainer.Insert(cell);
}
[Verb]
public sealed class EjectCellVerb : Verb<StunbatonComponent>
{
protected override void GetData(IEntity user, StunbatonComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
if (component.Cell == null)
{
data.Text = "Eject cell (cell missing)";
data.Visibility = VerbVisibility.Disabled;
}
else
{
data.Text = "Eject cell";
}
}
protected override void Activate(IEntity user, StunbatonComponent component)
{
component.EjectCell(user);
}
}
}
}