Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/FoodComponent.cs
DrSmugleaf 4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00

216 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Utensil;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
[ComponentReference(typeof(IAfterInteract))]
public class FoodComponent : Component, IUse, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystem;
#pragma warning restore 649
public override string Name => "Food";
[ViewVariables]
private string _useSound;
[ViewVariables]
private string _trashPrototype;
[ViewVariables]
private SolutionComponent _contents;
[ViewVariables]
private ReagentUnit _transferAmount;
private UtensilType _utensilsNeeded;
public int UsesRemaining => _contents.CurrentVolume == 0
?
0 : Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", "/Audio/Items/eatfood.ogg");
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
serializer.DataField(ref _trashPrototype, "trash", null);
serializer.DataReadWriteFunction(
"utensils",
new List<UtensilType>(),
types => types.ForEach(type => _utensilsNeeded |= type),
() =>
{
var types = new List<UtensilType>();
foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
{
if ((_utensilsNeeded & type) != 0)
{
types.Add(type);
}
}
return types;
});
}
public override void Initialize()
{
base.Initialize();
_contents = Owner.GetComponent<SolutionComponent>();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (_utensilsNeeded != UtensilType.None)
{
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You need to use a {0} to eat that!", _utensilsNeeded));
return false;
}
return TryUseFood(eventArgs.User, null);
}
// Feeding someone else
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return;
}
TryUseFood(eventArgs.User, eventArgs.Target);
}
public virtual bool TryUseFood(IEntity user, IEntity target, UtensilComponent utensilUsed = null)
{
if (user == null)
{
return false;
}
if (UsesRemaining <= 0)
{
user.PopupMessage(user, Loc.GetString("{0:TheName} is empty!", Owner));
return false;
}
var trueTarget = target ?? user;
if (!trueTarget.TryGetComponent(out StomachComponent stomach))
{
return false;
}
var utensils = utensilUsed != null
? new List<UtensilComponent> {utensilUsed}
: null;
if (_utensilsNeeded != UtensilType.None)
{
utensils = new List<UtensilComponent>();
var types = UtensilType.None;
if (user.TryGetComponent(out HandsComponent hands))
{
foreach (var item in hands.GetAllHeldItems())
{
if (!item.Owner.TryGetComponent(out UtensilComponent utensil))
{
continue;
}
utensils.Add(utensil);
types |= utensil.Types;
}
}
if (!types.HasFlag(_utensilsNeeded))
{
trueTarget.PopupMessage(user, Loc.GetString("You need to be holding a {0} to eat that!", _utensilsNeeded));
return false;
}
}
if (!InteractionChecks.InRangeUnobstructed(user, trueTarget.Transform.MapPosition))
{
return false;
}
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (!stomach.TryTransferSolution(split))
{
_contents.TryAddSolution(split);
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
return false;
}
_entitySystem.GetEntitySystem<AudioSystem>()
.PlayFromEntity(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
trueTarget.PopupMessage(user, Loc.GetString("Nom"));
// If utensils were used
if (utensils != null)
{
foreach (var utensil in utensils)
{
utensil.TryBreak(user);
}
}
if (UsesRemaining > 0)
{
return true;
}
if (string.IsNullOrEmpty(_trashPrototype))
{
Owner.Delete();
return true;
}
//We're empty. Become trash.
var position = Owner.Transform.GridPosition;
var finisher = Owner.EntityManager.SpawnEntity(_trashPrototype, position);
// If the user is holding the item
if (user.TryGetComponent(out HandsComponent handsComponent) &&
handsComponent.IsHolding(Owner))
{
Owner.Delete();
// Put the trash in the user's hand
if (finisher.TryGetComponent(out ItemComponent item) &&
handsComponent.CanPutInHand(item))
{
handsComponent.PutInHand(item);
}
}
else
{
Owner.Delete();
}
return true;
}
}
}