Fixes state handling code on components to not throw exceptions when called with null components.
108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using System;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
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{
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[ViewVariables] public float? Charge { get; private set; }
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public Control MakeControl()
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{
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return new StatusControl(this);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is HandheldLightComponentState cast))
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return;
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Charge = cast.Charge;
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}
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private sealed class StatusControl : Control
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{
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private const float TimerCycle = 1;
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private readonly HandheldLightComponent _parent;
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private readonly PanelContainer[] _sections = new PanelContainer[5];
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private float _timer;
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private static readonly StyleBoxFlat _styleBoxLit = new StyleBoxFlat
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{
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BackgroundColor = Color.Green
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};
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private static readonly StyleBoxFlat _styleBoxUnlit = new StyleBoxFlat
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{
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BackgroundColor = Color.Black
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};
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public StatusControl(HandheldLightComponent parent)
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{
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_parent = parent;
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var wrapper = new HBoxContainer
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{
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SeparationOverride = 4,
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter
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};
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AddChild(wrapper);
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for (var i = 0; i < _sections.Length; i++)
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{
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var panel = new PanelContainer {CustomMinimumSize = (20, 20)};
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wrapper.AddChild(panel);
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_sections[i] = panel;
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}
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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_timer += args.DeltaSeconds;
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_timer %= TimerCycle;
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var charge = _parent.Charge ?? 0;
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int level;
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if (FloatMath.CloseTo(charge, 0))
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{
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level = 0;
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}
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else
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{
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level = 1 + (int) MathF.Round(charge * 6);
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}
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if (level == 1)
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{
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// Flash the last light.
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_sections[0].PanelOverride = _timer > TimerCycle / 2 ? _styleBoxLit : _styleBoxUnlit;
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}
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else
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{
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_sections[0].PanelOverride = level > 2 ? _styleBoxLit : _styleBoxUnlit;
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}
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_sections[1].PanelOverride = level > 3 ? _styleBoxLit : _styleBoxUnlit;
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_sections[2].PanelOverride = level > 4 ? _styleBoxLit : _styleBoxUnlit;
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_sections[3].PanelOverride = level > 5 ? _styleBoxLit : _styleBoxUnlit;
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_sections[4].PanelOverride = level > 6 ? _styleBoxLit : _styleBoxUnlit;
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}
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}
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}
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}
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