Files
tbd-station-14/Content.MapRenderer/Painters/GridPainter.cs

150 lines
5.8 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters
{
public sealed class GridPainter
{
private readonly EntityPainter _entityPainter;
private readonly DecalPainter _decalPainter;
private readonly IEntityManager _cEntityManager;
private readonly IMapManager _cMapManager;
private readonly IEntityManager _sEntityManager;
private readonly IMapManager _sMapManager;
private readonly ConcurrentDictionary<EntityUid, List<EntityData>> _entities;
private readonly Dictionary<EntityUid, List<DecalData>> _decals;
public GridPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
_entityPainter = new EntityPainter(client, server);
_decalPainter = new DecalPainter(client, server);
_cEntityManager = client.ResolveDependency<IEntityManager>();
_cMapManager = client.ResolveDependency<IMapManager>();
_sEntityManager = server.ResolveDependency<IEntityManager>();
_sMapManager = server.ResolveDependency<IMapManager>();
_entities = GetEntities();
_decals = GetDecals();
}
public void Run(Image gridCanvas, EntityUid gridUid, MapGridComponent grid)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
if (!_entities.TryGetValue(gridUid, out var entities))
{
Console.WriteLine($"No entities found on grid {gridUid}");
return;
}
// Decals are always painted before entities, and are also optional.
if (_decals.TryGetValue(gridUid, out var decals))
_decalPainter.Run(gridCanvas, CollectionsMarshal.AsSpan(decals));
_entityPainter.Run(gridCanvas, entities);
Console.WriteLine($"{nameof(GridPainter)} painted grid {gridUid} in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
}
private ConcurrentDictionary<EntityUid, List<EntityData>> GetEntities()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var components = new ConcurrentDictionary<EntityUid, List<EntityData>>();
foreach (var entity in _sEntityManager.GetEntities())
{
if (!_cEntityManager.TryGetComponent(entity, out SpriteComponent? sprite))
{
continue;
}
var prototype = _sEntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype;
if (prototype == null)
{
continue;
}
var transform = _sEntityManager.GetComponent<TransformComponent>(entity);
if (_sMapManager.TryGetGrid(transform.GridUid, out var grid))
{
var position = transform.LocalPosition;
var (x, y) = TransformLocalPosition(position, grid);
var data = new EntityData(entity, sprite, x, y);
components.GetOrAdd(transform.GridUid.Value, _ => new List<EntityData>()).Add(data);
}
}
Console.WriteLine($"Found {components.Values.Sum(l => l.Count)} entities on {components.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return components;
}
private Dictionary<EntityUid, List<DecalData>> GetDecals()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var decals = new Dictionary<EntityUid, List<DecalData>>();
var query = _sEntityManager.AllEntityQueryEnumerator<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid))
{
// TODO this needs to use the client entity manager because the client
// actually has the correct z-indices for decals for some reason when the server doesn't,
// BUT can't do that yet because the client hasn't actually received everything yet
// for some reason decal moment i guess.
if (_sEntityManager.TryGetComponent<DecalGridComponent>(uid, out var comp))
{
foreach (var chunk in comp.ChunkCollection.ChunkCollection.Values)
{
foreach (var decal in chunk.Decals.Values)
{
var (x, y) = TransformLocalPosition(decal.Coordinates, grid);
decals.GetOrNew(uid).Add(new DecalData(decal, x, y));
}
}
}
}
Console.WriteLine($"Found {decals.Values.Sum(l => l.Count)} decals on {decals.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return decals;
}
private static (float x, float y) TransformLocalPosition(Vector2 position, MapGridComponent grid)
{
var xOffset = (int) -grid.LocalAABB.Left;
var yOffset = (int) -grid.LocalAABB.Bottom;
var tileSize = grid.TileSize;
var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
return (x, y);
}
}
}