Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/WormCorridorDunGen.cs
metalgearsloth 4afccdd5db DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00

42 lines
914 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
// Ime a worm
/// <summary>
/// Generates worm corridors.
/// </summary>
public sealed partial class WormCorridorDunGen : IDunGenLayer
{
[DataField]
public int PathLimit = 2048;
/// <summary>
/// How many times to run the worm
/// </summary>
[DataField]
public int Count = 20;
/// <summary>
/// How long to make each worm
/// </summary>
[DataField]
public int Length = 20;
/// <summary>
/// Maximum amount the angle can change in a single step.
/// </summary>
[DataField]
public Angle MaxAngleChange = Angle.FromDegrees(45);
/// <summary>
/// How wide to make the corridor.
/// </summary>
[DataField]
public float Width = 3f;
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
}