33 lines
1000 B
C#
33 lines
1000 B
C#
using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.EntitySelectors;
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/// <summary>
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/// Gets the spawns from one of the child selectors, based on the weight of the children
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/// </summary>
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public sealed partial class GroupSelector : EntityTableSelector
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{
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[DataField(required: true)]
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public List<EntityTableSelector> Children = new();
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto)
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{
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var children = new Dictionary<EntityTableSelector, float>(Children.Count);
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foreach (var child in Children)
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{
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// Don't include invalid groups
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if (!child.CheckConditions(entMan, proto))
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continue;
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children.Add(child, child.Weight);
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}
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var pick = SharedRandomExtensions.Pick(children, rand);
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return pick.GetSpawns(rand, entMan, proto);
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}
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}
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