29 lines
878 B
C#
29 lines
878 B
C#
using Content.Server.Atmos;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Friend(typeof(BloodstreamSystem))]
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public class BloodstreamComponent : Component
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{
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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[DataField("maxVolume")]
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public FixedPoint2 InitialMaxVolume = FixedPoint2.New(250);
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/// <summary>
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/// Internal solution for reagent storage
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Solution Solution = default!;
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}
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}
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