34 lines
889 B
C#
34 lines
889 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Mobs
|
|
{
|
|
/// <summary>
|
|
/// Full screen overlays; Blindness, death, flash, alcohol etc.
|
|
/// </summary>
|
|
public abstract class SharedOverlayEffectsComponent : Component
|
|
{
|
|
public override string Name => "OverlayEffectsUI";
|
|
public sealed override uint? NetID => ContentNetIDs.OVERLAYEFFECTS;
|
|
}
|
|
|
|
public enum ScreenEffects
|
|
{
|
|
None,
|
|
CircleMask,
|
|
GradientCircleMask,
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class OverlayEffectComponentState : ComponentState
|
|
{
|
|
public ScreenEffects ScreenEffect;
|
|
|
|
public OverlayEffectComponentState(ScreenEffects screenEffect) : base(ContentNetIDs.OVERLAYEFFECTS)
|
|
{
|
|
ScreenEffect = screenEffect;
|
|
}
|
|
}
|
|
}
|