33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
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namespace Content.Client.GameObjects.Components.MedicalScanner
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{
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public class MedicalScannerBoundUserInterface : BoundUserInterface
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{
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public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private MedicalScannerWindow _window;
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protected override void Open()
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{
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base.Open();
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_window = new MedicalScannerWindow
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{
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Title = Owner.Owner.Name,
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};
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_window.Populate((MedicalScannerBoundUserInterfaceState) state);
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}
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}
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}
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