Files
tbd-station-14/Content.Server/Speech/EntitySystems/MonkeyAccentSystem.cs
Princess Cheeseballs 367ff79006 Accents Event to Shared (#38948)
* 27 file diff

* 27 file diff 2

* Apply suggestions from code review

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-12 22:52:51 +02:00

67 lines
1.7 KiB
C#

using System.Text;
using Content.Server.Speech.Components;
using Content.Shared.Speech;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MonkeyAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
SubscribeLocalEvent<MonkeyAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
var words = message.Split();
var accentedMessage = new StringBuilder(message.Length + 2);
for (var i = 0; i < words.Length; i++)
{
var word = words[i];
if (_random.NextDouble() >= 0.5)
{
if (word.Length > 1)
{
foreach (var _ in word)
{
accentedMessage.Append('O');
}
if (_random.NextDouble() >= 0.3)
accentedMessage.Append('K');
}
else
accentedMessage.Append('O');
}
else
{
foreach (var _ in word)
{
if (_random.NextDouble() >= 0.8)
accentedMessage.Append('H');
else
accentedMessage.Append('A');
}
}
if (i < words.Length - 1)
accentedMessage.Append(' ');
}
accentedMessage.Append('!');
return accentedMessage.ToString();
}
private void OnAccent(EntityUid uid, MonkeyAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}