* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Shared.Roles
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{
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[Prototype("startingGear")]
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public class StartingGearPrototype : IPrototype, IIndexedPrototype
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{
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private string _id;
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private Dictionary<Slots, string> _equipment;
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public IReadOnlyDictionary<string, string> Inhand => _inHand;
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/// <summary>
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/// hand index, item prototype
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/// </summary>
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private Dictionary<string, string> _inHand;
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[ViewVariables] public string ID => _id;
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[ViewVariables] public IReadOnlyDictionary<Slots, string> Equipment => _equipment;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _inHand, "inhand", new Dictionary<string, string>(0));
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var equipment = serializer.ReadDataField<Dictionary<string, string>>("equipment");
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_equipment = equipment.ToDictionary(slotStr =>
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{
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var (key, _) = slotStr;
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if (!Enum.TryParse(key, true, out Slots slot))
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{
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throw new Exception($"{key} is an invalid equipment slot.");
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}
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return slot;
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}, type => type.Value);
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}
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}
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}
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