Files
tbd-station-14/Content.Server/GameTicking/GameTickerCommands.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

509 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Health.BodySystem;
using Content.Server.Health.BodySystem.BodyPart;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Health.BodySystem;
using Content.Shared.Health.BodySystem.BodyPart;
using Content.Shared.Maps;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking
{
class DelayStartCommand : IClientCommand
{
public string Command => "delaystart";
public string Description => "Delays the round start.";
public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length == 0)
{
var paused = ticker.TogglePause();
shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown.");
return;
}
if (args.Length != 1)
{
shell.SendText(player, "Need zero or one arguments.");
return;
}
if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
{
shell.SendText(player, $"{args[0]} isn't a valid amount of seconds.");
return;
}
var time = TimeSpan.FromSeconds(seconds);
if (!ticker.DelayStart(time))
{
shell.SendText(player, "An unknown error has occurred.");
}
}
}
class StartRoundCommand : IClientCommand
{
public string Command => "startround";
public string Description => "Ends PreRoundLobby state and starts the round.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
ticker.StartRound();
}
}
class EndRoundCommand : IClientCommand
{
public string Command => "endround";
public string Description => "Ends the round and moves the server to PostRound.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
shell.SendText(player, "This can only be executed while the game is in a round.");
return;
}
ticker.EndRound();
}
}
class NewRoundCommand : IClientCommand
{
public string Command => "restartround";
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.RestartRound();
}
}
class RespawnCommand : IClientCommand
{
public string Command => "respawn";
public string Description => "Respawns a player, kicking them back to the lobby.";
public string Help => "respawn [player]";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length > 1)
{
shell.SendText(player, "Must provide <= 1 argument.");
return;
}
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var ticker = IoCManager.Resolve<IGameTicker>();
NetSessionId sessionId;
if (args.Length == 0)
{
if (player == null)
{
shell.SendText((IPlayerSession)null, "If not a player, an argument must be given.");
return;
}
sessionId = player.SessionId;
}
else
{
sessionId = new NetSessionId(args[0]);
}
if (!playerMgr.TryGetSessionById(sessionId, out var targetPlayer))
{
if (!playerMgr.TryGetPlayerData(sessionId, out var data))
{
shell.SendText(player, "Unknown player");
return;
}
data.ContentData().WipeMind();
shell.SendText(player,
"Player is not currently online, but they will respawn if they come back online");
return;
}
ticker.Respawn(targetPlayer);
}
}
class ObserveCommand : IClientCommand
{
public string Command => "observe";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.MakeObserve(player);
}
}
class JoinGameCommand : IClientCommand
{
#pragma warning disable 649
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
public string Command => "joingame";
public string Description => "";
public string Help => "";
public JoinGameCommand()
{
IoCManager.InjectDependencies(this);
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var output = string.Join(".", args);
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "Round has not started.");
return;
}
else if(ticker.RunLevel == GameRunLevel.InRound)
{
string ID = args[0];
var positions = ticker.GetAvailablePositions();
if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
{
var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
return;
}
ticker.MakeJoinGame(player, args[0].ToString());
return;
}
ticker.MakeJoinGame(player, null);
}
}
class ToggleReadyCommand : IClientCommand
{
public string Command => "toggleready";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.ToggleReady(player, bool.Parse(args[0]));
}
}
class SetGamePresetCommand : IClientCommand
{
public string Command => "setgamepreset";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Need exactly one argument.");
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.SetStartPreset(args[0]);
}
}
class ForcePresetCommand : IClientCommand
{
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.SendText(player, "Need exactly one argument.");
return;
}
var name = args[0];
if (!ticker.TryGetPreset(name, out var type))
{
shell.SendText(player, $"No preset exists with name {name}.");
return;
}
ticker.SetStartPreset(type, true);
shell.SendText(player, $"Forced the game to start with preset {name}.");
}
}
class MappingCommand : IClientCommand
{
public string Command => "mapping";
public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
public string Help => $"Usage: {Command} <id> <mapname>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only players can use this command");
return;
}
if (args.Length != 2)
{
shell.SendText(player, Help);
return;
}
shell.ExecuteCommand(player, $"addmap {args[0]} false");
shell.ExecuteCommand(player, $"loadbp {args[0]} \"{CommandParsing.Escape(args[1])}\"");
shell.ExecuteCommand(player, $"aghost");
shell.ExecuteCommand(player, $"tp 0 0 {args[0]}");
shell.SendText(player, $"Created unloaded map from file {args[1]} with id {args[0]}. Use \"savebp 4 foo.yml\" to save it.");
}
}
class AddHandCommand : IClientCommand
{
public string Command => "addhand";
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText((IPlayerSession) null, "Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.TryIndex("bodyPart.Hand.BasicHuman", out BodyPartPrototype prototype);
var part = new BodyPart(prototype);
var slot = part.GetHashCode().ToString();
body.Template.Slots.Add(slot, BodyPartType.Hand);
body.InstallBodyPart(part, slot);
}
}
class RemoveHandCommand : IClientCommand
{
public string Command => "removehand";
public string Description => "Removes a hand from your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText((IPlayerSession) null, "Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
var manager = player.AttachedEntity.GetComponent<BodyManagerComponent>();
var hand = manager.PartDictionary.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
if (hand.Value == null)
{
shell.SendText(player, "You have no hands.");
return;
}
else
{
manager.DisconnectBodyPart(hand.Value, true);
}
}
}
class TileWallsCommand : IClientCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "tilewalls";
public string Description => "Puts an underplating tile below every wall on a grid.";
public string Help => $"Usage: {Command} <gridId> | {Command}";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
GridId gridId;
switch (args.Length)
{
case 0:
if (player?.AttachedEntity == null)
{
shell.SendText((IPlayerSession) null, "Only a player can run this command.");
return;
}
gridId = player.AttachedEntity.Transform.GridID;
break;
case 1:
if (!int.TryParse(args[0], out var id))
{
shell.SendText(player, $"{args[0]} is not a valid integer.");
return;
}
gridId = new GridId(id);
break;
default:
shell.SendText(player, Help);
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.TryGetGrid(gridId, out var grid))
{
shell.SendText(player, $"No grid exists with id {gridId}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
shell.SendText(player, $"Grid {gridId} doesn't have an associated grid entity.");
return;
}
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
var underplating = tileDefinitionManager["underplating"];
var underplatingTile = new Tile(underplating.TileId);
var changed = 0;
foreach (var childUid in gridEntity.Transform.ChildEntityUids)
{
if (!entityManager.TryGetEntity(childUid, out var childEntity))
{
continue;
}
var prototype = childEntity.Prototype;
while (true)
{
if (prototype?.Parent == null)
{
break;
}
prototype = prototype.Parent;
}
if (prototype?.ID != "base_wall")
{
continue;
}
if (!childEntity.TryGetComponent(out SnapGridComponent snapGrid))
{
continue;
}
var tile = grid.GetTileRef(childEntity.Transform.GridPosition);
var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.Name == "underplating")
{
continue;
}
grid.SetTile(childEntity.Transform.GridPosition, underplatingTile);
changed++;
}
shell.SendText(player, $"Changed {changed} tiles.");
}
}
}