* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
using Content.Server.GameObjects.Components.Mobs;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.GameObjects.Components.Damage;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Components;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Server.GameObjects.Components.Damage
|
|
{
|
|
[RegisterComponent]
|
|
public class DamageOnHighSpeedImpactComponent : Component, ICollideBehavior
|
|
{
|
|
[Dependency] private IRobustRandom _robustRandom = default!;
|
|
|
|
public override string Name => "DamageOnHighSpeedImpact";
|
|
|
|
public DamageType Damage { get; set; } = DamageType.Brute;
|
|
public float MinimumSpeed { get; set; } = 20f;
|
|
public int BaseDamage { get; set; } = 5;
|
|
public float Factor { get; set; } = 0.75f;
|
|
public string SoundHit { get; set; } = "";
|
|
public float StunChance { get; set; } = 0.25f;
|
|
public int StunMinimumDamage { get; set; } = 10;
|
|
public float StunSeconds { get; set; }
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(this, x => Damage, "damage", DamageType.Brute);
|
|
serializer.DataField(this, x => MinimumSpeed, "minimumSpeed", 20f);
|
|
serializer.DataField(this, x => BaseDamage, "baseDamage", 5);
|
|
serializer.DataField(this, x => Factor, "factor", 1f);
|
|
serializer.DataField(this, x => SoundHit, "soundHit", "");
|
|
serializer.DataField(this, x => StunChance, "stunChance", 0.25f);
|
|
serializer.DataField(this, x => StunSeconds, "stunSeconds", 1f);
|
|
serializer.DataField(this, x => StunMinimumDamage, "stunMinimumDamage", 10);
|
|
}
|
|
|
|
public void CollideWith(IEntity collidedWith)
|
|
{
|
|
if (!Owner.TryGetComponent(out ICollidableComponent collidable) || !Owner.TryGetComponent(out DamageableComponent damageable)) return;
|
|
|
|
var speed = collidable.LinearVelocity.Length;
|
|
|
|
if (speed < MinimumSpeed) return;
|
|
|
|
var damage = (int) (BaseDamage * (speed / MinimumSpeed) * Factor);
|
|
|
|
if(!string.IsNullOrEmpty(SoundHit))
|
|
EntitySystem.Get<AudioSystem>().PlayFromEntity(SoundHit, collidedWith, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
|
|
|
|
if (Owner.TryGetComponent(out StunnableComponent stun) && _robustRandom.Prob(StunChance))
|
|
stun.Stun(StunSeconds);
|
|
|
|
damageable.TakeDamage(Damage, damage, collidedWith, Owner);
|
|
}
|
|
}
|
|
}
|