* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
26 lines
662 B
C#
26 lines
662 B
C#
using Content.Server.GameObjects.Components.GUI;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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/// <summary>
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/// AKA what's in active hand
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/// </summary>
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[UsedImplicitly]
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public sealed class EquippedEntityState : StateData<IEntity>
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{
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public override string Name => "EquippedEntity";
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public override IEntity GetValue()
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{
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if (!Owner.TryGetComponent(out HandsComponent handsComponent))
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{
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return null;
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}
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return handsComponent.GetActiveHand?.Owner;
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}
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}
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}
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