Files
tbd-station-14/Content.Server/AI/Operators/Combat/Melee/UnarmedCombatOperator.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

88 lines
2.5 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{
public sealed class UnarmedCombatOperator : AiOperator
{
private float _burstTime;
private float _elapsedTime;
private readonly IEntity _owner;
private readonly IEntity _target;
private UnarmedCombatComponent _unarmedCombat;
public UnarmedCombatOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
{
_owner = owner;
_target = target;
_burstTime = burstTime;
}
public override bool TryStartup()
{
if (!base.TryStartup())
{
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return false;
}
if (!combatModeComponent.IsInCombatMode)
{
combatModeComponent.IsInCombatMode = true;
}
if (_owner.TryGetComponent(out UnarmedCombatComponent unarmedCombatComponent))
{
_unarmedCombat = unarmedCombatComponent;
}
else
{
return false;
}
return true;
}
public override void Shutdown(Outcome outcome)
{
base.Shutdown(outcome);
if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
}
public override Outcome Execute(float frameTime)
{
if (_burstTime <= _elapsedTime)
{
return Outcome.Success;
}
if (_unarmedCombat.Deleted)
{
return Outcome.Failed;
}
if ((_target.Transform.GridPosition.Position - _owner.Transform.GridPosition.Position).Length >
_unarmedCombat.Range)
{
return Outcome.Failed;
}
var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
interactionSystem.UseItemInHand(_owner, _target.Transform.GridPosition, _target.Uid);
_elapsedTime += frameTime;
return Outcome.Continuing;
}
}
}