* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using Content.Shared.Health.BodySystem.Surgery;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Client.Health.BodySystem.Surgery
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{
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//TODO : Make window close if target or surgery tool gets too far away from user.
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/// <summary>
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/// Generic client-side UI list popup that allows users to choose from an option of limbs or organs to operate on.
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/// </summary>
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public class GenericSurgeryBoundUserInterface : BoundUserInterface
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{
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private GenericSurgeryWindow _window;
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public GenericSurgeryBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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_window = new GenericSurgeryWindow();
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_window.OpenCentered();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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switch (message)
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{
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case RequestBodyPartSurgeryUIMessage msg:
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HandleBodyPartRequest(msg);
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break;
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case RequestMechanismSurgeryUIMessage msg:
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HandleMechanismRequest(msg);
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break;
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case RequestBodyPartSlotSurgeryUIMessage msg:
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HandleBodyPartSlotRequest(msg);
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break;
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}
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}
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private void HandleBodyPartRequest(RequestBodyPartSurgeryUIMessage msg)
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{
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_window.BuildDisplay(msg.Targets, BodyPartSelectedCallback);
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}
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private void HandleMechanismRequest(RequestMechanismSurgeryUIMessage msg)
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{
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_window.BuildDisplay(msg.Targets, MechanismSelectedCallback);
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}
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private void HandleBodyPartSlotRequest(RequestBodyPartSlotSurgeryUIMessage msg)
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{
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_window.BuildDisplay(msg.Targets, BodyPartSlotSelectedCallback);
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}
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private void BodyPartSelectedCallback(int selectedOptionData)
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{
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SendMessage(new ReceiveBodyPartSurgeryUIMessage(selectedOptionData));
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}
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private void MechanismSelectedCallback(int selectedOptionData)
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{
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SendMessage(new ReceiveMechanismSurgeryUIMessage(selectedOptionData));
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}
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private void BodyPartSlotSelectedCallback(int selectedOptionData)
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{
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SendMessage(new ReceiveBodyPartSlotSurgeryUIMessage(selectedOptionData));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window.Dispose();
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}
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}
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}
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