Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

76 lines
2.4 KiB
C#

using Content.Client.GameObjects.Components.Mobs;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
_gameHud.OnCombatModeChanged = OnCombatModeChanged;
_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
CommandBinds.Builder
.Bind(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled))
.Register<CombatModeSystem>();
}
public override void Shutdown()
{
CommandBinds.Unregister<CombatModeSystem>();
base.Shutdown();
}
private void CombatModeToggled(ICommonSession session)
{
if (_gameTiming.IsFirstTimePredicted)
{
EntityManager.RaisePredictiveEvent(
new CombatModeSystemMessages.SetCombatModeActiveMessage(!IsInCombatMode()));
}
}
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
{
return false;
}
return combatMode.IsInCombatMode;
}
private void OnTargetingZoneChanged(TargetingZone obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
}
private void OnCombatModeChanged(bool obj)
{
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetCombatModeActiveMessage(obj));
}
}
}