Files
tbd-station-14/Content.Client/GameObjects/Components/Kitchen/MicrowaveVisualizer.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

64 lines
2.5 KiB
C#

using Content.Client.GameObjects.Components.Sound;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Kitchen;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Audio;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Kitchen
{
public sealed class MicrowaveVisualizer : AppearanceVisualizer
{
private LoopingSoundComponent _loopingSoundComponent;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
_loopingSoundComponent ??= component.Owner.GetComponent<LoopingSoundComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.Idle;
}
switch (state)
{
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
_loopingSoundComponent.StopAllSounds();
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
var audioParams = AudioParams.Default;
audioParams.Loop = true;
var schedSound = new ScheduledSound();
schedSound.Filename = "/Audio/Machines/microwave_loop.ogg";
schedSound.AudioParams = audioParams;
_loopingSoundComponent.StopAllSounds();
_loopingSoundComponent.AddScheduledSound(schedSound);
break;
default:
Logger.Debug($"Something terrible happened in {this}");
break;
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
}
private enum MicrowaveVisualizerLayers
{
Base,
BaseUnlit
}
}
}