Files
tbd-station-14/Content.Client/GameObjects/Components/Chemistry/ChemMaster/ChemMasterWindow.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

443 lines
17 KiB
C#

using System;
using System.Linq;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedChemMasterComponent"/>
/// </summary>
public class ChemMasterWindow : SS14Window
{
/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
private readonly VBoxContainer ContainerInfo;
private readonly VBoxContainer BufferInfo;
private readonly VBoxContainer PackagingInfo;
/// <summary>Ejects the reagent container from the dispenser.</summary>
public Button EjectButton { get; }
public Button BufferTransferButton { get; }
public Button BufferDiscardButton { get; }
public bool BufferModeTransfer = true;
public event Action<BaseButton.ButtonEventArgs, ChemButton> OnChemButtonPressed;
public HBoxContainer PillInfo { get; set; }
public HBoxContainer BottleInfo { get; set; }
public SpinBox PillAmount { get; set; }
public SpinBox BottleAmount { get; set; }
public Button CreatePills { get; }
public Button CreateBottles { get; }
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
protected override Vector2? CustomSize => (400, 200);
/// <summary>
/// Create and initialize the chem master UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the chem master.
/// </summary>
public ChemMasterWindow()
{
IoCManager.InjectDependencies(this);
Contents.AddChild(new VBoxContainer
{
Children =
{
//Container
new HBoxContainer
{
Children =
{
new Label {Text = _localizationManager.GetString("Container")},
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
(EjectButton = new Button {Text = _localizationManager.GetString("Eject")})
}
},
//Wrap the container info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 6,
CustomMinimumSize = (0, 200),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Currently empty, when server sends state data this will have container contents and fill volume.
(ContainerInfo = new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Children =
{
new Label
{
Text = _localizationManager.GetString("No container loaded.")
}
}
}),
}
},
//Padding
new Control {CustomMinimumSize = (0.0f, 10.0f)},
//Buffer
new HBoxContainer
{
Children =
{
new Label {Text = _localizationManager.GetString("Buffer")},
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
(BufferTransferButton = new Button {Text = _localizationManager.GetString("Transfer"), Pressed = BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenRight }}),
(BufferDiscardButton = new Button {Text = _localizationManager.GetString("Discard"), Pressed = !BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenLeft }})
}
},
//Wrap the buffer info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 6,
CustomMinimumSize = (0, 100),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Buffer reagent list
(BufferInfo = new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Children =
{
new Label
{
Text = _localizationManager.GetString("Buffer empty.")
}
}
}),
}
},
//Padding
new Control {CustomMinimumSize = (0.0f, 10.0f)},
//Packaging
new HBoxContainer
{
Children =
{
new Label {Text = _localizationManager.GetString("Packaging ")},
}
},
//Wrap the packaging info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 6,
CustomMinimumSize = (0, 100),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Packaging options
(PackagingInfo = new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
}),
}
},
}
});
//Pills
PillInfo = new HBoxContainer
{
Children =
{
new Label
{
Text = _localizationManager.GetString("Pills:")
},
},
};
PackagingInfo.AddChild(PillInfo);
var pillPadding = new Control {SizeFlagsHorizontal = SizeFlags.FillExpand};
PillInfo.AddChild(pillPadding);
PillAmount = new SpinBox
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Value = 1
};
PillAmount.InitDefaultButtons();
PillAmount.IsValid = (n) => (n > 0 && n <= 10);
PillInfo.AddChild(PillAmount);
var pillVolume = new Label
{
Text = " max 50u/each ",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
PillInfo.AddChild((pillVolume));
CreatePills = new Button {Text = _localizationManager.GetString("Create")};
PillInfo.AddChild(CreatePills);
//Bottles
BottleInfo = new HBoxContainer
{
Children =
{
new Label
{
Text = _localizationManager.GetString("Bottles:")
},
},
};
PackagingInfo.AddChild(BottleInfo);
var bottlePadding = new Control {SizeFlagsHorizontal = SizeFlags.FillExpand};
BottleInfo.AddChild(bottlePadding);
BottleAmount = new SpinBox
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Value = 1
};
BottleAmount.InitDefaultButtons();
BottleAmount.IsValid = (n) => (n > 0 && n <= 10);
BottleInfo.AddChild(BottleAmount);
var bottleVolume = new Label
{
Text = " max 30u/each ",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
BottleInfo.AddChild((bottleVolume));
CreateBottles = new Button {Text = _localizationManager.GetString("Create")};
BottleInfo.AddChild(CreateBottles);
}
private ChemButton MakeChemButton(string text, ReagentUnit amount, string id, bool isBuffer, string styleClass)
{
var button = new ChemButton(text, amount, id, isBuffer, styleClass);
button.OnPressed += args
=> OnChemButtonPressed?.Invoke(args, button);
return button;
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ChemMasterBoundUserInterfaceState) state;
Title = castState.DispenserName;
UpdatePanelInfo(castState);
if (Contents.Children != null)
{
SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = !castState.HasBeaker;
}
}
/// <summary>
/// This searches recursively through all the children of "parent"
/// and sets the Disabled value of any buttons found to "val"
/// </summary>
/// <param name="parent">The control which childrens get searched</param>
/// <param name="val">The value to which disabled gets set</param>
private void SetButtonDisabledRecursive(Control parent, bool val)
{
foreach (var child in parent.Children)
{
if (child is Button but)
{
but.Disabled = val;
continue;
}
if (child.Children != null)
{
SetButtonDisabledRecursive(child, val);
}
}
}
/// <summary>
/// Update the container, buffer, and packaging panels.
/// </summary>
/// <param name="state">State data for the dispenser.</param>
private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state)
{
BufferModeTransfer = state.BufferModeTransfer;
BufferTransferButton.Pressed = BufferModeTransfer;
BufferDiscardButton.Pressed = !BufferModeTransfer;
ContainerInfo.Children.Clear();
if (!state.HasBeaker)
{
ContainerInfo.Children.Add(new Label {Text = _localizationManager.GetString("No container loaded.")});
return;
}
ContainerInfo.Children.Add(new HBoxContainer // Name of the container and its fill status (Ex: 44/100u)
{
Children =
{
new Label {Text = $"{state.ContainerName}: "},
new Label
{
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
foreach (var reagent in state.ContainerReagents)
{
var name = _localizationManager.GetString("Unknown reagent");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
{
name = proto.Name;
}
if (proto != null)
{
ContainerInfo.Children.Add(new HBoxContainer
{
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, false, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("All", ReagentUnit.New(-1), reagent.ReagentId, false, StyleBase.ButtonOpenLeft),
}
});
}
}
BufferInfo.Children.Clear();
if (!state.BufferReagents.Any())
{
BufferInfo.Children.Add(new Label {Text = _localizationManager.GetString("Buffer empty.")});
return;
}
var bufferHBox = new HBoxContainer();
BufferInfo.AddChild(bufferHBox);
var bufferLabel = new Label {Text = "buffer: "};
bufferHBox.AddChild(bufferLabel);
var bufferVol = new Label
{
Text = $"{state.BufferCurrentVolume}/{state.BufferMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
bufferHBox.AddChild(bufferVol);
foreach (var reagent in state.BufferReagents)
{
var name = _localizationManager.GetString("Unknown reagent");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
{
name = proto.Name;
}
if (proto != null)
{
BufferInfo.Children.Add(new HBoxContainer
{
//SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, true, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("All", ReagentUnit.New(-1), reagent.ReagentId, true, StyleBase.ButtonOpenLeft),
}
});
}
}
}
}
public class ChemButton : Button
{
public ReagentUnit Amount { get; set; }
public bool isBuffer = true;
public string Id { get; set; }
public ChemButton(string _text, ReagentUnit _amount, string _id, bool _isBuffer, string _styleClass)
{
AddStyleClass(_styleClass);
Text = _text;
Amount = _amount;
Id = _id;
isBuffer = _isBuffer;
}
}
}