* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
32 lines
816 B
C#
32 lines
816 B
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Morgue;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.GameObjects.Components.Morgue
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{
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[UsedImplicitly]
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public sealed class BodyBagVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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return;
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}
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if (component.TryGetData(BodyBagVisuals.Label, out bool labelVal))
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{
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sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
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}
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}
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}
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public enum BodyBagVisualLayers : byte
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{
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Label,
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}
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}
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