Files
tbd-station-14/Content.Client/GameObjects/Components/CloningPod/CloningPodBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

56 lines
1.6 KiB
C#

using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;
namespace Content.Client.GameObjects.Components.CloningPod
{
[UsedImplicitly]
public class CloningPodBoundUserInterface : BoundUserInterface
{
public CloningPodBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private CloningPodWindow _window;
protected override void Open()
{
base.Open();
_window = new CloningPodWindow(new Dictionary<int, string>());
_window.OnClose += Close;
_window.CloneButton.OnPressed += _ =>
{
if (_window.SelectedScan != null)
{
SendMessage(new CloningPodUiButtonPressedMessage(UiButton.Clone, (int) _window.SelectedScan));
}
};
_window.EjectButton.OnPressed += _ =>
{
SendMessage(new CloningPodUiButtonPressedMessage(UiButton.Eject, null));
};
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_window.Populate((CloningPodBoundUserInterfaceState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}