Files
tbd-station-14/Content.Client/GameObjects/Components/Cargo/CargoOrderDatabaseComponent.cs
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00

57 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Cargo
{
[RegisterComponent]
public class CargoOrderDatabaseComponent : SharedCargoOrderDatabaseComponent
{
private readonly List<CargoOrderData> _orders = new();
public IReadOnlyList<CargoOrderData> Orders => _orders;
/// <summary>
/// Event called when the database is updated.
/// </summary>
public event Action OnDatabaseUpdated;
// TODO add account selector menu
/// <summary>
/// Removes all orders from the database.
/// </summary>
public virtual void Clear()
{
_orders.Clear();
}
/// <summary>
/// Adds an order to the database.
/// </summary>
/// <param name="order">The order to be added.</param>
public virtual void AddOrder(CargoOrderData order)
{
if (!_orders.Contains(order))
_orders.Add(order);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not CargoOrderDatabaseState state)
return;
Clear();
if (state.Orders == null)
return;
foreach (var order in state.Orders)
{
AddOrder(order);
}
OnDatabaseUpdated?.Invoke();
}
}
}