* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
132 lines
4.4 KiB
C#
132 lines
4.4 KiB
C#
using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Doors;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Shared.Audio;
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using Content.Shared.Doors;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using System.Threading;
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using Content.Server.Construction.Components;
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using Content.Shared.Trigger;
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using Timer = Robust.Shared.Timing.Timer;
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using Content.Shared.Physics;
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using System.Collections.Generic;
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namespace Content.Server.Explosion.EntitySystems
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{
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/// <summary>
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/// Raised whenever something is Triggered on the entity.
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/// </summary>
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public sealed class TriggerEvent : HandledEntityEventArgs
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{
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public EntityUid Triggered { get; }
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public EntityUid? User { get; }
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public TriggerEvent(EntityUid triggered, EntityUid? user = null)
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{
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Triggered = triggered;
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User = user;
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}
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}
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[UsedImplicitly]
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public sealed partial class TriggerSystem : EntitySystem
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{
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeProximity();
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InitializeOnUse();
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
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SubscribeLocalEvent<ToggleDoorOnTriggerComponent, TriggerEvent>(HandleDoorTrigger);
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}
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private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
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{
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_explosions.TriggerExplosive(uid);
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}
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#region Flash
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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{
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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}
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#endregion
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private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
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{
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if (component.Sound == null) return;
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SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid);
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}
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private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
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{
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EntityManager.QueueDeleteEntity(uid);
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}
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private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args)
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{
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_sharedDoorSystem.TryToggleDoor(uid);
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}
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private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
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{
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Trigger(component.Owner);
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}
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public void Trigger(EntityUid trigger, EntityUid? user = null)
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{
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var triggerEvent = new TriggerEvent(trigger, user);
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EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
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}
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public void HandleTimerTrigger(TimeSpan delay, EntityUid triggered, EntityUid? user = null)
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{
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if (delay.TotalSeconds <= 0)
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{
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Trigger(triggered, user);
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return;
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}
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Timer.Spawn(delay, () =>
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{
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if (Deleted(triggered)) return;
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Trigger(triggered, user);
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});
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateProximity(frameTime);
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}
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}
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}
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