Files
tbd-station-14/Content.Client/Parallax/Managers/IParallaxManager.cs
metalgearsloth bfac53e7bc Per-map parallax support (#9786)
* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00

31 lines
709 B
C#

using System.Threading.Tasks;
using Robust.Shared.Maths;
namespace Content.Client.Parallax.Managers;
public interface IParallaxManager
{
/// <summary>
/// All WorldHomePosition values are offset by this.
/// </summary>
Vector2 ParallaxAnchor { get; set; }
bool IsLoaded(string name);
/// <summary>
/// The layers of the selected parallax.
/// </summary>
ParallaxLayerPrepared[] GetParallaxLayers(string name);
/// <summary>
/// Loads in the default parallax to use.
/// Do not call until prototype manager is available.
/// </summary>
void LoadDefaultParallax();
Task LoadParallaxByName(string name);
void UnloadParallax(string name);
}