559 lines
19 KiB
C#
559 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Server.UserInterface;
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using Content.Server.VendingMachines;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Tools;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.WireHacking
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{
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[RegisterComponent]
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public sealed class WiresComponent : SharedWiresComponent, IInteractUsing
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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private bool _isPanelOpen;
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[DataField("cuttingTime")] public float CuttingTime = 1f;
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[DataField("mendTime")] public float MendTime = 1f;
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[DataField("pulseTime")] public float PulseTime = 3f;
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[DataField("screwingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string ScrewingQuality = "Screwing";
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[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string CuttingQuality = "Cutting";
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[DataField("pulsingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string PulsingQuality = "Pulsing";
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/// <summary>
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/// Make do_afters for hacking unique per wire so we can't spam a single wire.
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/// </summary>
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public HashSet<int> PendingDoAfters = new();
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/// <summary>
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/// Opening the maintenance panel (typically with a screwdriver) changes this.
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/// </summary>
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[ViewVariables]
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public bool IsPanelOpen
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{
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get => _isPanelOpen;
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private set
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{
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if (_isPanelOpen == value)
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{
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return;
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}
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_isPanelOpen = value;
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if (!_isPanelOpen)
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UserInterface?.CloseAll();
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UpdateAppearance();
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}
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}
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private bool _isPanelVisible = true;
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/// <summary>
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/// Components can set this to prevent the maintenance panel overlay from showing even if it's open
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/// </summary>
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[ViewVariables]
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public bool IsPanelVisible
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{
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get => _isPanelVisible;
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set
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{
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if (_isPanelVisible == value)
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{
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return;
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}
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_isPanelVisible = value;
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UpdateAppearance();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public string BoardName
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{
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get => _boardName;
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set
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{
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_boardName = value;
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UpdateUserInterface();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public string? SerialNumber
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{
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get => _serialNumber;
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set
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{
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_serialNumber = value;
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UpdateUserInterface();
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}
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}
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private void UpdateAppearance()
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{
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen && IsPanelVisible);
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}
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}
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/// <summary>
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/// Contains all registered wires.
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/// </summary>
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[ViewVariables]
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public readonly List<Wire> WiresList = new();
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/// <summary>
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/// Status messages are displayed at the bottom of the UI.
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/// </summary>
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[ViewVariables]
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private readonly Dictionary<object, object> _statuses = new();
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/// <summary>
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/// <see cref="AssignAppearance"/> and <see cref="WiresBuilder.CreateWire"/>.
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/// </summary>
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private readonly List<WireColor> _availableColors =
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new((WireColor[]) Enum.GetValues(typeof(WireColor)));
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private readonly List<WireLetter> _availableLetters =
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new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
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[DataField("BoardName")]
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private string _boardName = "Wires";
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[DataField("SerialNumber")]
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private string? _serialNumber;
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// Used to generate wire appearance randomization client side.
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// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
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[ViewVariables]
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[DataField("WireSeed")]
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public int WireSeed;
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[ViewVariables]
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[DataField("LayoutId")]
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public string? LayoutId = default;
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[DataField("pulseSound")] public SoundSpecifier PulseSound = new SoundPathSpecifier("/Audio/Effects/multitool_pulse.ogg");
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[DataField("screwdriverOpenSound")]
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private SoundSpecifier _screwdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
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[DataField("screwdriverCloseSound")]
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private SoundSpecifier _screwdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(WiresUiKey.Key);
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protected override void Initialize()
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{
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base.Initialize();
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen);
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}
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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/// <summary>
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/// Returns whether the wire associated with <see cref="identifier"/> is cut.
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/// </summary>
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/// <exception cref="ArgumentException"></exception>
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public bool IsWireCut(object identifier)
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{
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var wire = WiresList.Find(x => x.Identifier.Equals(identifier));
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if (wire == null) throw new ArgumentException();
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return wire.IsCut;
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}
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public sealed class Wire
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{
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/// <summary>
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/// The component that registered the wire.
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/// </summary>
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public IWires Owner { get; }
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/// <summary>
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/// Whether the wire is cut.
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/// </summary>
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public bool IsCut { get; set; }
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/// <summary>
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/// Used in client-server communication to identify a wire without telling the client what the wire does.
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/// </summary>
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[ViewVariables]
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public int Id { get; set; }
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/// <summary>
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/// The color of the wire.
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/// </summary>
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[ViewVariables]
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public WireColor Color { get; }
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/// <summary>
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/// The greek letter shown below the wire.
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/// </summary>
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[ViewVariables]
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public WireLetter Letter { get; }
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/// <summary>
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/// Registered by components implementing IWires, used to identify which wire the client interacted with.
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/// </summary>
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[ViewVariables]
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public object Identifier { get; }
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public Wire(IWires owner, bool isCut, WireColor color, WireLetter letter, object identifier)
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{
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Owner = owner;
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IsCut = isCut;
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Color = color;
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Letter = letter;
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Identifier = identifier;
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}
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}
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/// <summary>
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/// Used by <see cref="IWires.RegisterWires"/>.
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/// </summary>
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public sealed class WiresBuilder
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{
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private readonly WiresComponent _wires;
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private readonly IWires _owner;
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private readonly WireLayout? _layout;
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public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
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{
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_wires = wires;
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_owner = owner;
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_layout = layout;
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}
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public void CreateWire(object identifier, (WireColor, WireLetter)? appearance = null, bool isCut = false)
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{
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WireLetter letter;
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WireColor color;
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if (!appearance.HasValue)
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{
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if (_layout != null && _layout.Specifications.TryGetValue(identifier, out var specification))
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{
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color = specification.Color;
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letter = specification.Letter;
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_wires._availableColors.Remove(color);
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_wires._availableLetters.Remove(letter);
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}
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else
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{
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(color, letter) = _wires.AssignAppearance();
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}
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}
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else
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{
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(color, letter) = appearance.Value;
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_wires._availableColors.Remove(color);
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_wires._availableLetters.Remove(letter);
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}
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// TODO: ENSURE NO RANDOM OVERLAP.
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_wires.WiresList.Add(new Wire(_owner, isCut, color, letter, identifier));
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}
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}
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/// <summary>
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/// Picks a color from <see cref="_availableColors"/> and removes it from the list.
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/// </summary>
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/// <returns>The picked color.</returns>
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private (WireColor, WireLetter) AssignAppearance()
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{
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var color = _availableColors.Count == 0 ? WireColor.Red : _random.PickAndTake(_availableColors);
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var letter = _availableLetters.Count == 0 ? WireLetter.α : _random.PickAndTake(_availableLetters);
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return (color, letter);
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}
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/// <summary>
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/// Call this from other components to open the wires UI.
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/// </summary>
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public void OpenInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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/// <summary>
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/// Closes all wire UIs.
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/// </summary>
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public void CloseAll()
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{
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UserInterface?.CloseAll();
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}
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public bool CanWiresInteract(EntityUid user, [NotNullWhen(true)] out ToolComponent? tool)
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{
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tool = null;
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if (!_entities.TryGetComponent(user, out HandsComponent? handsComponent))
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{
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Owner.PopupMessage(user, Loc.GetString("wires-component-ui-on-receive-message-no-hands"));
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return false;
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}
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(user, Owner))
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{
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Owner.PopupMessage(user, Loc.GetString("wires-component-ui-on-receive-message-cannot-reach"));
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return false;
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}
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if (handsComponent.GetActiveHand()?.HeldEntity is not { Valid: true } activeHandEntity ||
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!_entities.TryGetComponent(activeHandEntity, out tool))
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{
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return false;
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}
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return true;
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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var message = serverMsg.Message;
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switch (message)
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{
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case WiresActionMessage msg:
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var wire = WiresList.Find(x => x.Id == msg.Id);
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if (wire == null ||
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serverMsg.Session.AttachedEntity is not {} player ||
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PendingDoAfters.Contains(wire.Id))
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{
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return;
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}
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if (!CanWiresInteract(player, out var tool))
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return;
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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switch (msg.Action)
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{
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case WiresAction.Cut:
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if (!tool.Qualities.Contains(CuttingQuality))
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{
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player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
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return;
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}
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doAfterSystem.DoAfter(
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new DoAfterEventArgs(player, CuttingTime, target: Owner)
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{
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TargetFinishedEvent = new WiresCutEvent
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{
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Wire = wire,
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Tool = tool,
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User = player,
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},
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TargetCancelledEvent = new WiresCancelledEvent()
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{
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Wire = wire,
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},
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NeedHand = true,
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});
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PendingDoAfters.Add(wire.Id);
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break;
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case WiresAction.Mend:
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if (!tool.Qualities.Contains(CuttingQuality))
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{
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player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
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return;
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}
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doAfterSystem.DoAfter(
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new DoAfterEventArgs(player, MendTime, target: Owner)
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{
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TargetFinishedEvent = new WiresMendedEvent()
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{
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Wire = wire,
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Tool = tool,
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User = player,
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},
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TargetCancelledEvent = new WiresCancelledEvent()
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{
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Wire = wire,
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},
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NeedHand = true,
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});
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PendingDoAfters.Add(wire.Id);
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break;
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case WiresAction.Pulse:
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if (!tool.Qualities.Contains(PulsingQuality))
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{
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player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
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return;
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}
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if (wire.IsCut)
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{
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player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"));
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return;
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}
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doAfterSystem.DoAfter(
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new DoAfterEventArgs(player, PulseTime, target: Owner)
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{
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TargetFinishedEvent = new WiresPulsedEvent
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{
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Wire = wire,
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Tool = tool,
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User = player,
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},
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TargetCancelledEvent = new WiresCancelledEvent()
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{
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Wire = wire,
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},
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NeedHand = true,
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});
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PendingDoAfters.Add(wire.Id);
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break;
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}
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break;
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}
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}
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public sealed class WiresCancelledEvent : EntityEventArgs
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{
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public Wire Wire { get; init; } = default!;
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}
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public abstract class WiresEvent : EntityEventArgs
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{
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public EntityUid User { get; init; } = default!;
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public Wire Wire { get; init; } = default!;
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public ToolComponent Tool { get; init; } = default!;
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}
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public sealed class WiresCutEvent : WiresEvent
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{
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}
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public sealed class WiresMendedEvent : WiresEvent
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{
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}
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public sealed class WiresPulsedEvent : WiresEvent
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{
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}
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internal void UpdateUserInterface()
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{
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var clientList = new List<ClientWire>();
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foreach (var entry in WiresList)
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{
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clientList.Add(new ClientWire(entry.Id, entry.IsCut, entry.Color,
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entry.Letter));
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}
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UserInterface?.SetState(
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new WiresBoundUserInterfaceState(
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clientList.ToArray(),
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_statuses.Select(p => new StatusEntry(p.Key, p.Value)).ToArray(),
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BoardName,
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SerialNumber,
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WireSeed));
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!_entities.TryGetComponent<ToolComponent?>(eventArgs.Using, out var tool))
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{
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return false;
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}
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var toolSystem = EntitySystem.Get<ToolSystem>();
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// opens the wires ui if using a tool with cutting or multitool quality on it
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if (IsPanelOpen &&
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(tool.Qualities.Contains(CuttingQuality) ||
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tool.Qualities.Contains(PulsingQuality)))
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{
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if (_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
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{
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OpenInterface(actor.PlayerSession);
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return true;
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}
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}
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// screws the panel open if the tool can do so
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else if (await toolSystem.UseTool(tool.Owner, eventArgs.User, Owner,
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0f, WireHackingSystem.ScrewTime, ScrewingQuality, toolComponent:tool))
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{
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IsPanelOpen = !IsPanelOpen;
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if (IsPanelOpen)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _screwdriverOpenSound.GetSound(), Owner);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(Owner), _screwdriverCloseSound.GetSound(), Owner);
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}
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return true;
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}
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return false;
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}
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public void SetStatus(object statusIdentifier, object status)
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{
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if (_statuses.TryGetValue(statusIdentifier, out var storedMessage))
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{
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if (storedMessage == status)
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{
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return;
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}
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}
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_statuses[statusIdentifier] = status;
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UpdateUserInterface();
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}
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}
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}
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