Files
tbd-station-14/Content.Server/AI/Operators/Inventory/PickupEntityOperator.cs
2022-02-16 19:40:03 -07:00

68 lines
2.0 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class PickupEntityOperator : AiOperator
{
// Input variables
private readonly EntityUid _owner;
private readonly EntityUid _target;
public PickupEntityOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (entMan.Deleted(_target)
|| !entMan.HasComponent<SharedItemComponent>(_target)
|| _target.IsInContainer()
|| !EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(_owner, _target, popup: true))
{
return Outcome.Failed;
}
if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
var emptyHands = false;
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(hand) == null)
{
if (handsComponent.ActiveHand != hand)
{
handsComponent.ActiveHand = hand;
}
emptyHands = true;
break;
}
}
if (!emptyHands)
{
return Outcome.Failed;
}
var interactionSystem = EntitySystem.Get<InteractionSystem>();
interactionSystem.InteractHand(_owner, _target);
return Outcome.Success;
}
}
}