57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using Content.Server.AI.Utility;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Storage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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/// <summary>
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/// If the target is in EntityStorage will open its parent container
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/// </summary>
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public sealed class OpenStorageOperator : AiOperator
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{
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private readonly EntityUid _owner;
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private readonly EntityUid _target;
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public OpenStorageOperator(EntityUid owner, EntityUid target)
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{
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_owner = owner;
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_target = target;
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}
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public override Outcome Execute(float frameTime)
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{
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if (!_target.TryGetContainer(out var container))
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{
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return Outcome.Success;
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}
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(_owner, container.Owner, popup: true))
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{
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return Outcome.Failed;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner, out EntityStorageComponent? storageComponent) ||
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storageComponent.IsWeldedShut)
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{
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return Outcome.Failed;
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}
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if (!storageComponent.Open)
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{
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var activateArgs = new ActivateEventArgs(_owner, _target);
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storageComponent.Activate(activateArgs);
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}
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var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
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blackboard?.GetState<LastOpenedStorageState>().SetValue(container.Owner);
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return Outcome.Success;
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}
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}
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}
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