32 lines
809 B
C#
32 lines
809 B
C#
using Content.Server.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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public sealed class DropHandItemsOperator : AiOperator
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{
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private readonly EntityUid _owner;
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public DropHandItemsOperator(EntityUid owner)
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{
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_owner = owner;
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}
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public override Outcome Execute(float frameTime)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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foreach (var item in handsComponent.GetAllHeldItems())
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{
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handsComponent.Drop(item.Owner);
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}
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return Outcome.Success;
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}
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}
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}
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