Files
tbd-station-14/Content.Server/AI/Operators/Inventory/DropHandItemsOperator.cs
2022-02-16 18:23:23 +11:00

32 lines
809 B
C#

using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class DropHandItemsOperator : AiOperator
{
private readonly EntityUid _owner;
public DropHandItemsOperator(EntityUid owner)
{
_owner = owner;
}
public override Outcome Execute(float frameTime)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
foreach (var item in handsComponent.GetAllHeldItems())
{
handsComponent.Drop(item.Owner);
}
return Outcome.Success;
}
}
}