Files
tbd-station-14/Content.Shared/DeviceLinking/DeviceLinkSinkComponent.cs
2023-05-29 02:14:06 +10:00

39 lines
1.4 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed class DeviceLinkSinkComponent : Component
{
/// <summary>
/// The ports this sink has
/// </summary>
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SinkPortPrototype>))]
public HashSet<string>? Ports;
/// <summary>
/// Used for removing a sink from all linked sources when it gets removed
/// </summary>
[DataField("links")]
public HashSet<EntityUid> LinkedSources = new();
/// <summary>
/// Counts the amount of times a sink has been invoked for severing the link if this counter gets to high
/// The counter is counted down by one every tick if it's higher than 0
/// This is for preventing infinite loops
/// </summary>
[DataField("invokeCounter")]
public int InvokeCounter;
/// <summary>
/// How high the invoke counter is allowed to get before the links to the sink are removed and the DeviceLinkOverloadedEvent gets raised
/// If the invoke limit is smaller than 1 the sink can't overload
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("invokeLimit")]
public int InvokeLimit = 10;
}