Files
tbd-station-14/Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
2023-05-29 02:14:06 +10:00

489 lines
18 KiB
C#

using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
namespace Content.Server.DeviceNetwork.Systems
{
/// <summary>
/// Entity system that handles everything device network related.
/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
/// </summary>
[UsedImplicitly]
public sealed class DeviceNetworkSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
private readonly Dictionary<int, DeviceNet> _networks = new(4);
private readonly Queue<DeviceNetworkPacketEvent> _queueA = new();
private readonly Queue<DeviceNetworkPacketEvent> _queueB = new();
/// <summary>
/// The queue being processed in the current tick
/// </summary>
private Queue<DeviceNetworkPacketEvent> _activeQueue = null!;
/// <summary>
/// The queue that will be processed in the next tick
/// </summary>
private Queue<DeviceNetworkPacketEvent> _nextQueue = null!;
public override void Initialize()
{
SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
SubscribeLocalEvent<DeviceNetworkComponent, ExaminedEvent>(OnExamine);
_activeQueue = _queueA;
_nextQueue = _queueB;
}
public override void Update(float frameTime)
{
while (_activeQueue.TryDequeue(out var packet))
{
SendPacket(packet);
}
SwapQueues();
}
/// <summary>
/// Sends the given payload as a device network packet to the entity with the given address and frequency.
/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
/// </summary>
/// <param name="uid">The EntityUid of the sending entity</param>
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
/// <param name="frequency">The frequency to send on</param>
/// <param name="data">The data to be sent</param>
/// <returns>Returns true when the packet was successfully enqueued.</returns>
public bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return false;
if (device.Address == string.Empty)
return false;
frequency ??= device.TransmitFrequency;
if (frequency == null)
return false;
_nextQueue.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
return true;
}
/// <summary>
/// Swaps the active queue.
/// Queues are swapped so that packets being sent in the current tick get processed in the next tick.
/// </summary>
/// <remarks>
/// This prevents infinite loops while sending packets
/// </remarks>
private void SwapQueues()
{
_nextQueue = _activeQueue;
_activeQueue = _activeQueue == _queueA ? _queueB : _queueA;
}
private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
{
if (device.ExaminableAddress)
{
args.PushText(Loc.GetString("device-address-examine-message", ("address", device.Address)));
}
}
/// <summary>
/// Automatically attempt to connect some devices when a map starts.
/// </summary>
private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
{
if (device.ReceiveFrequency == null
&& device.ReceiveFrequencyId != null
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
{
device.ReceiveFrequency = receive.Frequency;
}
if (device.TransmitFrequency == null
&& device.TransmitFrequencyId != null
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
{
device.TransmitFrequency = xmit.Frequency;
}
if (device.AutoConnect)
ConnectDevice(uid, device);
}
private DeviceNet GetNetwork(int netId)
{
if (_networks.TryGetValue(netId, out var deviceNet))
return deviceNet;
var newDeviceNet = new DeviceNet(netId, _random);
_networks[netId] = newDeviceNet;
return newDeviceNet;
}
/// <summary>
/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
/// </summary>
private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
{
var eventArgs = new DeviceShutDownEvent(uid);
foreach (var shutdownSubscriberId in component.ShutdownSubscribers)
{
RaiseLocalEvent(shutdownSubscriberId, ref eventArgs);
DeviceNetworkComponent? device = null!;
if (Resolve(shutdownSubscriberId, ref device))
device.ShutdownSubscribers.Remove(uid);
}
GetNetwork(component.DeviceNetId).Remove(component);
}
/// <summary>
/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
/// device already had one configured. If there is a clash, the device cannot join the network.
/// </summary>
public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return false;
return GetNetwork(device.DeviceNetId).Add(device);
}
/// <summary>
/// Disconnect an entity with a DeviceNetworkComponent.
/// </summary>
public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
{
if (!Resolve(uid, ref device, false))
return false;
// If manually disconnected, don't auto reconnect when a game state is loaded.
if (preventAutoConnect)
device.AutoConnect = false;
return GetNetwork(device.DeviceNetId).Remove(device);
}
/// <summary>
/// Checks if a device is already connected to its network
/// </summary>
/// <returns>True if the device was found in the network with its corresponding network id</returns>
public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
{
if (!Resolve(uid, ref device, false))
return false;
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
return false;
return deviceNet.Devices.ContainsValue(device);
}
/// <summary>
/// Checks if an address exists in the network with the given netId
/// </summary>
public bool IsAddressPresent(int netId, string? address)
{
if (address == null || !_networks.TryGetValue(netId, out var network))
return false;
return network.Devices.ContainsKey(address);
}
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.ReceiveFrequency == frequency) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.ReceiveFrequency = frequency;
deviceNet.Add(device);
}
public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
{
if (Resolve(uid, ref device, false))
device.TransmitFrequency = frequency;
}
public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.ReceiveAll == receiveAll) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.ReceiveAll = receiveAll;
deviceNet.Add(device);
}
public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.Address == address && device.CustomAddress) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.CustomAddress = true;
device.Address = address;
deviceNet.Add(device);
}
public void RandomizeAddress(EntityUid uid, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.CustomAddress = false;
device.Address = "";
deviceNet.Add(device);
}
public void SubscribeToDeviceShutdown(
EntityUid subscriberId, EntityUid targetId,
DeviceNetworkComponent? subscribingDevice = null,
DeviceNetworkComponent? targetDevice = null)
{
if (subscriberId == targetId)
return;
if (!Resolve(subscriberId, ref subscribingDevice) || !Resolve(targetId, ref targetDevice))
return;
targetDevice.ShutdownSubscribers.Add(subscriberId);
subscribingDevice.ShutdownSubscribers.Add(targetId);
}
public void UnsubscribeFromDeviceShutdown(
EntityUid subscriberId, EntityUid targetId,
DeviceNetworkComponent? subscribingDevice = null,
DeviceNetworkComponent? targetDevice = null)
{
if (subscriberId == targetId)
return;
if (!Resolve(subscriberId, ref subscribingDevice) || !Resolve(targetId, ref targetDevice))
return;
targetDevice.ShutdownSubscribers.Remove(subscriberId);
subscribingDevice.ShutdownSubscribers.Remove(targetId);
}
/// <summary>
/// Try to find a device on a network using its address.
/// </summary>
private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device) =>
GetNetwork(netId).Devices.TryGetValue(address, out device);
private void SendPacket(DeviceNetworkPacketEvent packet)
{
var network = GetNetwork(packet.NetId);
if (packet.Address == null)
{
// Broadcast to all listening devices
if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
{
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
devices.CopyTo(deviceCopy);
SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
}
}
else
{
var totalDevices = 0;
var hasTargetedDevice = false;
if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
{
totalDevices += devices.Count;
}
if (TryGetDevice(packet.NetId, packet.Address, out var device) &&
!device.ReceiveAll &&
device.ReceiveFrequency == packet.Frequency)
{
totalDevices += 1;
hasTargetedDevice = true;
}
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(totalDevices);
if (devices != null)
{
devices.CopyTo(deviceCopy);
}
if (hasTargetedDevice)
{
deviceCopy[totalDevices - 1] = device!;
}
SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
}
}
/// <summary>
/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
/// The recipients is set to the modified recipient list.
/// </summary>
/// <returns>false if the broadcast was canceled</returns>
private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
{
if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
return false;
var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
if (!sender.SendBroadcastAttemptEvent)
return true;
var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent, true);
if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
return false;
recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
return true;
}
private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
{
if (Deleted(packet.Sender))
{
return;
}
var xform = Transform(packet.Sender);
BeforePacketSentEvent beforeEv = new(packet.Sender, xform, _transformSystem.GetWorldPosition(xform));
foreach (var connection in connections)
{
if (connection.Owner == packet.Sender)
continue;
RaiseLocalEvent(connection.Owner, beforeEv, false);
if (!beforeEv.Cancelled)
RaiseLocalEvent(connection.Owner, packet, false);
else
beforeEv.Uncancel();
}
}
}
/// <summary>
/// Event raised before a device network packet is send.
/// Subscribed to by other systems to prevent the packet from being sent.
/// </summary>
public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
{
/// <summary>
/// The EntityUid of the entity the packet was sent from.
/// </summary>
public readonly EntityUid Sender;
public readonly TransformComponent SenderTransform;
/// <summary>
/// The senders current position in world coordinates.
/// </summary>
public readonly Vector2 SenderPosition;
public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition)
{
Sender = sender;
SenderTransform = xform;
SenderPosition = senderPosition;
}
}
/// <summary>
/// Sent to the sending entity before broadcasting network packets to recipients
/// </summary>
public sealed class BeforeBroadcastAttemptEvent : CancellableEntityEventArgs
{
public readonly IReadOnlySet<DeviceNetworkComponent> Recipients;
public HashSet<DeviceNetworkComponent>? ModifiedRecipients;
public BeforeBroadcastAttemptEvent(IReadOnlySet<DeviceNetworkComponent> recipients)
{
Recipients = recipients;
}
}
/// <summary>
/// Event raised when a device network packet gets sent.
/// </summary>
public sealed class DeviceNetworkPacketEvent : EntityEventArgs
{
/// <summary>
/// The id of the network that this packet is being sent on.
/// </summary>
public int NetId;
/// <summary>
/// The frequency the packet is sent on.
/// </summary>
public readonly uint Frequency;
/// <summary>
/// Address of the intended recipient. Null if the message was broadcast.
/// </summary>
public string? Address;
/// <summary>
/// The device network address of the sending entity.
/// </summary>
public readonly string SenderAddress;
/// <summary>
/// The entity that sent the packet.
/// </summary>
public EntityUid Sender;
/// <summary>
/// The data that is being sent.
/// </summary>
public readonly NetworkPayload Data;
public DeviceNetworkPacketEvent(int netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
{
NetId = netId;
Address = address;
Frequency = frequency;
SenderAddress = senderAddress;
Sender = sender;
Data = data;
}
}
/// <summary>
/// Gets raised on entities that subscribed to shutdown event of the shut down entity
/// </summary>
/// <param name="ShutDownEntityUid">The entity that was shut down</param>
[ByRefEvent]
public readonly record struct DeviceShutDownEvent(EntityUid ShutDownEntityUid);
}