33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Actions.Behaviors
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{
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/// <summary>
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/// Action which requires the user to select a target point, which
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/// does not necessarily have an entity on it.
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/// </summary>
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public interface ITargetPointAction : IActionBehavior
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{
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/// <summary>
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/// Invoked when the target point action should be performed.
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/// Implementation should perform the server side logic of the action.
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/// </summary>
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void DoTargetPointAction(TargetPointActionEventArgs args);
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}
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public sealed class TargetPointActionEventArgs : ActionEventArgs
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{
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/// <summary>
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/// Local coordinates of the targeted position.
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/// </summary>
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public readonly EntityCoordinates Target;
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public TargetPointActionEventArgs(EntityUid performer, EntityCoordinates target, ActionType actionType)
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: base(performer, actionType)
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{
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Target = target;
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}
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}
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}
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