Files
tbd-station-14/Content.Shared/Actions/Behaviors/IActionBehavior.cs
2022-02-25 16:55:18 +11:00

47 lines
1.6 KiB
C#

using System;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Actions.Behaviors
{
/// <summary>
/// Currently just a marker interface delineating the different possible
/// types of action behaviors.
/// </summary>
public interface IActionBehavior
{
}
/// <summary>
/// Base class for all action event args
/// </summary>
public abstract class ActionEventArgs : EventArgs
{
/// <summary>
/// Entity performing the action.
/// </summary>
public readonly EntityUid Performer;
/// <summary>
/// Action being performed
/// </summary>
public readonly ActionType ActionType;
/// <summary>
/// Actions component of the performer.
/// </summary>
public readonly SharedActionsComponent? PerformerActions;
public ActionEventArgs(EntityUid performer, ActionType actionType)
{
Performer = performer;
ActionType = actionType;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Performer, out PerformerActions))
{
throw new InvalidOperationException($"performer {IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(performer).EntityName} tried to perform action {actionType} " +
$" but the performer had no actions component," +
" which should never occur");
}
}
}
}