Files
tbd-station-14/Content.Server/Hands/Systems/HandsSystem.cs
2022-02-25 16:55:18 +11:00

300 lines
12 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Hands.Components;
using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Strip;
using Content.Server.Throwing;
using Content.Shared.ActionBlocker;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Stunnable;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Physics.Pull;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.Hands.Systems
{
[UsedImplicitly]
internal sealed class HandsSystem : SharedHandsSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly StrippableSystem _strippableSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
SubscribeNetworkEvent<ActivateInHandMsg>(HandleActivateInHand);
SubscribeNetworkEvent<ClientInteractUsingInHandMsg>(HandleInteractUsingInHand);
SubscribeNetworkEvent<UseInHandMsg>(HandleUseInHand);
SubscribeNetworkEvent<MoveItemFromHandMsg>(HandleMoveItemFromHand);
SubscribeLocalEvent<HandsComponent, PullAttemptMessage>(HandlePullAttempt);
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
CommandBinds.Builder
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(s => HandleActivateItem(s)))
.Bind(ContentKeyFunctions.AltActivateItemInHand, InputCmdHandler.FromDelegate(s => HandleActivateItem(s, true)))
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
.Register<HandsSystem>();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<HandsSystem>();
}
private void GetComponentState(EntityUid uid, HandsComponent hands, ref ComponentGetState args)
{
args.State = new HandsComponentState(hands.Hands, hands.ActiveHand);
}
#region EntityInsertRemove
public override void RemoveHeldEntityFromHand(EntityUid uid, Hand hand, SharedHandsComponent? hands = null)
{
base.RemoveHeldEntityFromHand(uid, hand, hands);
// update gui of anyone stripping this entity.
_strippableSystem.SendUpdate(uid);
if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
sprite.RenderOrder = EntityManager.CurrentTick.Value;
}
public override void PutEntityIntoHand(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
{
base.PutEntityIntoHand(uid, hand, entity, hands);
// update gui of anyone stripping this entity.
_strippableSystem.SendUpdate(uid);
_logSystem.Add(LogType.Pickup, LogImpact.Low, $"{uid} picked up {entity}");
}
public override void PickupAnimation(EntityUid item, EntityCoordinates initialPosition, Vector2 finalPosition,
EntityUid? exclude)
{
if (finalPosition.EqualsApprox(initialPosition.Position, tolerance: 0.1f))
return;
var filter = Filter.Pvs(item);
if (exclude != null)
filter = filter.RemoveWhereAttachedEntity(entity => entity == exclude);
RaiseNetworkEvent(new PickupAnimationEvent(item, initialPosition, finalPosition), filter);
}
protected override void HandleContainerRemoved(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
{
if (!Deleted(args.Entity) && TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
_virtualSystem.Delete(@virtual, uid);
base.HandleContainerRemoved(uid, component, args);
}
#endregion
#region pulling
private static void HandlePullAttempt(EntityUid uid, HandsComponent component, PullAttemptMessage args)
{
if (args.Puller.Owner != uid)
return;
// Cancel pull if all hands full.
if (component.Hands.All(hand => !hand.IsEmpty))
args.Cancelled = true;
}
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{
if (args.Puller.Owner != uid)
return;
if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{
if (args.Puller.Owner != uid)
return;
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands)
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.Pulled.Owner)
continue;
QueueDel(hand.HeldEntity.Value);
break;
}
}
#endregion
#region interactions
private void HandleMoveItemFromHand(MoveItemFromHandMsg msg, EntitySessionEventArgs args)
{
if (TryComp(args.SenderSession.AttachedEntity, out SharedHandsComponent? hands))
hands.TryMoveHeldEntityToActiveHand(msg.HandName);
}
private void HandleUseInHand(UseInHandMsg msg, EntitySessionEventArgs args)
{
if (TryComp(args.SenderSession.AttachedEntity, out SharedHandsComponent? hands))
hands.ActivateItem();
}
private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
{
if (TryComp(args.SenderSession.AttachedEntity, out SharedHandsComponent? hands))
hands.InteractHandWithActiveHand(msg.HandName);
}
private void HandleActivateInHand(ActivateInHandMsg msg, EntitySessionEventArgs args)
{
if (TryComp(args.SenderSession.AttachedEntity, out SharedHandsComponent? hands))
hands.ActivateHeldEntity(msg.HandName);
}
private void HandleActivateItem(ICommonSession? session, bool altInteract = false)
{
if (TryComp(session?.AttachedEntity, out SharedHandsComponent? hands))
hands.ActivateItem(altInteract);
}
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session is not IPlayerSession playerSession)
return false;
if (playerSession.AttachedEntity is not {Valid: true} player ||
!Exists(player) ||
player.IsInContainer() ||
!TryComp(player, out SharedHandsComponent? hands) ||
!hands.TryGetActiveHeldEntity(out var throwEnt) ||
!_actionBlockerSystem.CanThrow(player))
return false;
if (EntityManager.TryGetComponent(throwEnt.Value, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
{
var splitStack = _stackSystem.Split(throwEnt.Value, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
if (splitStack is not {Valid: true})
return false;
throwEnt = splitStack.Value;
}
else if (!hands.Drop(throwEnt.Value))
return false;
var direction = coords.ToMapPos(EntityManager) - Transform(player).WorldPosition;
if (direction == Vector2.Zero)
return true;
direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
var throwStrength = hands.ThrowForceMultiplier;
throwEnt.Value.TryThrow(direction, throwStrength, player);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession? session)
{
HandleSmartEquip(session, "back");
}
private void HandleSmartEquipBelt(ICommonSession? session)
{
HandleSmartEquip(session, "belt");
}
private void HandleSmartEquip(ICommonSession? session, string equipmentSlot)
{
if (session is not IPlayerSession playerSession)
return;
if (playerSession.AttachedEntity is not {Valid: true} plyEnt || !Exists(plyEnt))
return;
if (!TryComp<SharedHandsComponent>(plyEnt, out var hands))
return;
if (HasComp<StunnedComponent>(plyEnt))
return;
if (!_inventorySystem.TryGetSlotEntity(plyEnt, equipmentSlot, out var slotEntity) ||
!TryComp(slotEntity, out ServerStorageComponent? storageComponent))
{
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", equipmentSlot)));
return;
}
if (hands.ActiveHandIsHoldingEntity())
{
storageComponent.PlayerInsertHeldEntity(plyEnt);
}
else if (storageComponent.StoredEntities != null)
{
if (storageComponent.StoredEntities.Count == 0)
{
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", equipmentSlot)));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
{
if (!hands.TryPickupEntityToActiveHand(lastStoredEntity, animateUser: true))
Transform(lastStoredEntity).Coordinates = Transform(plyEnt).Coordinates;
}
}
}
}
#endregion
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
{
foreach (var inhand in component.GetAllHeldItems())
{
if (HasComp<HandVirtualItemComponent>(inhand.Owner))
continue;
args.PushText(Loc.GetString("comp-hands-examine", ("user", component.Owner), ("item", inhand.Owner)));
}
}
}
}