Files
tbd-station-14/Content.Server/Ghost/GhostSystem.cs
2022-02-25 16:55:18 +11:00

239 lines
9.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server.Ghost
{
[UsedImplicitly]
public sealed class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
SubscribeLocalEvent<GhostOnMoveComponent, RelayMoveInputEvent>(OnRelayMoveInput);
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
}
private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, RelayMoveInputEvent args)
{
// Let's not ghost if our mind is visiting...
if (EntityManager.HasComponent<VisitingMindComponent>(uid)) return;
if (!EntityManager.TryGetComponent<MindComponent>(uid, out var mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
if (component.MustBeDead && TryComp<MobStateComponent>(uid, out var state) && !state.IsDead()) return;
_ticker.OnGhostAttempt(mind.Mind!, component.CanReturn);
}
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
// Allow this entity to be seen by other ghosts.
var visibility = EntityManager.EnsureComponent<VisibilityComponent>(component.Owner);
_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(visibility);
if (EntityManager.TryGetComponent(component.Owner, out EyeComponent? eye))
{
eye.VisibilityMask |= (uint) VisibilityFlags.Ghost;
}
component.TimeOfDeath = _gameTiming.RealTime;
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
{
// Perf: If the entity is deleting itself, no reason to change these back.
if (!Terminating(uid))
{
// Entity can't be seen by ghosts anymore.
if (EntityManager.TryGetComponent(component.Owner, out VisibilityComponent? visibility))
{
_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(visibility);
}
// Entity can't see ghosts anymore.
if (EntityManager.TryGetComponent(component.Owner, out EyeComponent? eye))
{
eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
}
}
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
var deathTimeInfo = timeSinceDeath.Minutes > 0
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
args.PushMarkup(deathTimeInfo);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
DeleteEntity(uid);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
DeleteEntity(uid);
}
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} entity ||
!EntityManager.HasComponent<GhostComponent>(entity))
{
Logger.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return;
}
var response = new GhostWarpsResponseEvent(GetLocationNames().ToList(), GetPlayerWarps(entity));
RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
}
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
!EntityManager.TryGetComponent(attached, out GhostComponent? ghost) ||
!ghost.CanReturnToBody ||
!EntityManager.TryGetComponent(attached, out ActorComponent? actor))
{
Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
return;
}
actor.PlayerSession.ContentData()!.Mind?.UnVisit();
}
private void OnGhostWarpToLocationRequest(GhostWarpToLocationRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
!EntityManager.TryGetComponent(attached, out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Name} without being a ghost.");
return;
}
if (FindLocation(msg.Name) is { } warp)
{
EntityManager.GetComponent<TransformComponent>(ghost.Owner).Coordinates = EntityManager.GetComponent<TransformComponent>(warp.Owner).Coordinates;
return;
}
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached ||
!EntityManager.TryGetComponent(attached, out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
}
if (!EntityManager.EntityExists(msg.Target))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
return;
}
_followerSystem.StartFollowingEntity(ghost.Owner, msg.Target);
}
private void DeleteEntity(EntityUid uid)
{
if (Deleted(uid) || Terminating(uid))
return;
if (EntityManager.TryGetComponent<MindComponent?>(uid, out var mind))
_mindSystem.SetGhostOnShutdown(uid, false, mind);
EntityManager.DeleteEntity(uid);
}
private IEnumerable<string> GetLocationNames()
{
foreach (var warp in EntityManager.EntityQuery<WarpPointComponent>(true))
{
if (warp.Location != null)
{
yield return warp.Location;
}
}
}
private WarpPointComponent? FindLocation(string name)
{
foreach (var warp in EntityManager.EntityQuery<WarpPointComponent>(true))
{
if (warp.Location == name)
{
return warp;
}
}
return null;
}
private Dictionary<EntityUid, string> GetPlayerWarps(EntityUid except)
{
var players = new Dictionary<EntityUid, string>();
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is {Valid: true} attached)
{
players.Add(attached, EntityManager.GetComponent<MetaDataComponent>(attached).EntityName);
}
}
players.Remove(except);
return players;
}
}
}