* small patch * fix * remove garbage * fix * moved to shared events * fix * LocId --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using Content.Shared.Eye.Blinding;
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using Content.Shared.UserInterface;
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using Content.Server.Popups;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Eye.Blinding.Systems;
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using Robust.Shared.Player;
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using Robust.Server.GameObjects;
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namespace Content.Server.Eye.Blinding;
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public sealed class ActivatableUIRequiresVisionSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIRequiresVisionComponent, ActivatableUIOpenAttemptEvent>(OnOpenAttempt);
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SubscribeLocalEvent<BlindableComponent, BlindnessChangedEvent>(OnBlindnessChanged);
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}
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private void OnOpenAttempt(EntityUid uid, ActivatableUIRequiresVisionComponent component, ActivatableUIOpenAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (TryComp<BlindableComponent>(args.User, out var blindable) && blindable.IsBlind)
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{
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_popupSystem.PopupCursor(Loc.GetString("blindness-fail-attempt"), args.User, Shared.Popups.PopupType.MediumCaution);
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args.Cancel();
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}
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}
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private void OnBlindnessChanged(EntityUid uid, BlindableComponent component, ref BlindnessChangedEvent args)
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{
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if (!args.Blind)
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return;
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var uiList = _userInterfaceSystem.GetAllUIsForSession(actor.PlayerSession);
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if (uiList == null)
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return;
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Queue<PlayerBoundUserInterface> closeList = new(); // foreach collection modified moment
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foreach (var ui in uiList)
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{
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if (HasComp<ActivatableUIRequiresVisionComponent>(ui.Owner))
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closeList.Enqueue(ui);
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}
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foreach (var ui in closeList)
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{
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_userInterfaceSystem.CloseUi(ui, actor.PlayerSession);
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}
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}
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}
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