* small patch * fix * remove garbage * fix * moved to shared events * fix * LocId --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
180 lines
8.2 KiB
C#
180 lines
8.2 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.UserInterface;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasThermoMachineSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasThermoMachineComponent, AtmosDeviceUpdateEvent>(OnThermoMachineUpdated);
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SubscribeLocalEvent<GasThermoMachineComponent, ExaminedEvent>(OnExamined);
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// UI events
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SubscribeLocalEvent<GasThermoMachineComponent, BeforeActivatableUIOpenEvent>(OnBeforeOpened);
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SubscribeLocalEvent<GasThermoMachineComponent, GasThermomachineToggleMessage>(OnToggleMessage);
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SubscribeLocalEvent<GasThermoMachineComponent, GasThermomachineChangeTemperatureMessage>(OnChangeTemperature);
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// Device network
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SubscribeLocalEvent<GasThermoMachineComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
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}
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private void OnBeforeOpened(Entity<GasThermoMachineComponent> ent, ref BeforeActivatableUIOpenEvent args)
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{
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DirtyUI(ent, ent.Comp);
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}
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private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args)
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{
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if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
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|| !TryComp<NodeContainerComponent>(uid, out var nodeContainer)
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|| !_nodeContainer.TryGetNode(nodeContainer, thermoMachine.InletName, out PipeNode? inlet))
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{
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return;
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}
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float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer
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float targetTemp = thermoMachine.TargetTemperature;
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float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance;
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float temp = inlet.Air.Temperature;
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if (sign * temp >= sign * highTemp) // upper bound
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thermoMachine.HysteresisState = false; // turn off
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else if (sign * temp < sign * targetTemp) // lower bound
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thermoMachine.HysteresisState = true; // turn on
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if (thermoMachine.HysteresisState)
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targetTemp = highTemp; // when on, target upper hysteresis bound
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if (!thermoMachine.HysteresisState) // Hysteresis is the same as "Should this be on?"
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{
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// Turn dynamic load back on when power has been adjusted to not cause lights to
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// blink every time this heater comes on.
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//receiver.Load = 0f;
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return;
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}
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// Multiply power in by coefficient of performance, add that heat to gas
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float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt;
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// Clamps the heat transferred to not overshoot
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float Cin = _atmosphereSystem.GetHeatCapacity(inlet.Air, true);
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float dT = targetTemp - temp;
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float dQLim = dT * Cin;
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float scale = 1f;
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if (Math.Abs(dQ) > Math.Abs(dQLim))
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{
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scale = dQLim / dQ; // reduce power consumption
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thermoMachine.HysteresisState = false; // turn off
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}
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float dQActual = dQ * scale;
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float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
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float dQPipe = dQActual - dQLeak;
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_atmosphereSystem.AddHeat(inlet.Air, dQPipe);
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if (_atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
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_atmosphereSystem.AddHeat(containingMixture, dQLeak);
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receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above
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}
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private bool IsHeater(GasThermoMachineComponent comp)
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{
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return comp.Cp >= 0;
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}
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private void OnToggleMessage(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineToggleMessage args)
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{
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var powerState = _power.TogglePower(uid);
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_adminLogger.Add(LogType.AtmosPowerChanged, $"{ToPrettyString(args.Session.AttachedEntity)} turned {(powerState ? "On" : "Off")} {ToPrettyString(uid)}");
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DirtyUI(uid, thermoMachine);
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}
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private void OnChangeTemperature(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineChangeTemperatureMessage args)
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{
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if (IsHeater(thermoMachine))
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thermoMachine.TargetTemperature = MathF.Min(args.Temperature, thermoMachine.MaxTemperature);
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else
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thermoMachine.TargetTemperature = MathF.Max(args.Temperature, thermoMachine.MinTemperature);
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thermoMachine.TargetTemperature = MathF.Max(thermoMachine.TargetTemperature, Atmospherics.TCMB);
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_adminLogger.Add(LogType.AtmosTemperatureChanged, $"{ToPrettyString(args.Session.AttachedEntity)} set temperature on {ToPrettyString(uid)} to {thermoMachine.TargetTemperature}");
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DirtyUI(uid, thermoMachine);
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}
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private void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, UserInterfaceComponent? ui=null)
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{
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if (!Resolve(uid, ref thermoMachine, ref ui, false))
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return;
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ApcPowerReceiverComponent? powerReceiver = null;
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if (!Resolve(uid, ref powerReceiver))
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return;
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_userInterfaceSystem.TrySetUiState(uid, ThermomachineUiKey.Key,
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new GasThermomachineBoundUserInterfaceState(thermoMachine.MinTemperature, thermoMachine.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, IsHeater(thermoMachine)), null, ui);
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}
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private void OnExamined(EntityUid uid, GasThermoMachineComponent thermoMachine, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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if (Loc.TryGetString("gas-thermomachine-system-examined", out var str,
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("machineName", !IsHeater(thermoMachine) ? "freezer" : "heater"),
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("tempColor", !IsHeater(thermoMachine) ? "deepskyblue" : "red"),
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("temp", Math.Round(thermoMachine.TargetTemperature,2))
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))
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args.PushMarkup(str);
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}
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private void OnPacketRecv(EntityUid uid, GasThermoMachineComponent component, DeviceNetworkPacketEvent args)
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{
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if (!TryComp(uid, out DeviceNetworkComponent? netConn)
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|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
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return;
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var payload = new NetworkPayload();
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switch (cmd)
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{
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case AtmosDeviceNetworkSystem.SyncData:
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payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
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payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasThermoMachineData(component.LastEnergyDelta));
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_deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
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return;
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}
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}
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}
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}
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