Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/ItemComponent.cs

68 lines
2.1 KiB
C#

using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
namespace Content.Server.GameObjects
{
public class ItemComponent : StoreableComponent, IAttackHand
{
public override string Name => "Item";
public void RemovedFromSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = true;
}
}
public void EquippedToSlot()
{
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = false;
}
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
var hands = eventArgs.User.GetComponent<IHandsComponent>();
hands.PutInHand(this, hands.ActiveIndex, fallback: false);
return true;
}
[Verb]
public sealed class PickUpVerb : Verb<ItemComponent>
{
protected override string GetText(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{
return "Pick Up (Already Holding)";
}
return "Pick Up";
}
protected override bool IsDisabled(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{
return true;
}
return false;
}
protected override void Activate(IEntity user, ItemComponent component)
{
if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
{
hands.PutInHand(component);
}
}
}
}
}