68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using Content.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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namespace Content.Server.GameObjects
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{
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public class ItemComponent : StoreableComponent, IAttackHand
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{
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public override string Name => "Item";
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public void RemovedFromSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = true;
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}
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}
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public void EquippedToSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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component.Visible = false;
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}
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}
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveIndex, fallback: false);
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return true;
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}
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[Verb]
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public sealed class PickUpVerb : Verb<ItemComponent>
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{
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protected override string GetText(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
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{
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return "Pick Up (Already Holding)";
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}
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return "Pick Up";
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}
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protected override bool IsDisabled(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
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{
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return true;
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}
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return false;
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}
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protected override void Activate(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
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{
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hands.PutInHand(component);
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}
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}
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}
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}
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}
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