* added Character Setup * whoops * reverted unrelated changes * Made everything work post-rebase * Removed unused PreferencesChanged event * nope, don't need this * HumanoidProfileEditorPanel -> HumanoidProfileEditor * Set initial data for hair pickers * Fixed nullable warning * Renamed LooksComponent -> HumanoidAppearanceComponent * Renamed LooksComponentState -> HumanoidAppearanceComponentState * Final renaming maybe * Use a human-like dummy instead of a real human * Change preferences structs back to classes
18 lines
565 B
C#
18 lines
565 B
C#
using Content.Shared.Preferences;
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namespace Content.Client.Interfaces
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{
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public interface IClientPreferencesManager
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{
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GameSettings Settings { get; }
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PlayerPreferences Preferences { get; }
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void Initialize();
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void SelectCharacter(ICharacterProfile profile);
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void SelectCharacter(int slot);
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void UpdateCharacter(ICharacterProfile profile, int slot);
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void CreateCharacter(ICharacterProfile profile);
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void DeleteCharacter(ICharacterProfile profile);
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void DeleteCharacter(int slot);
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}
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}
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