* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content * build?
185 lines
6.1 KiB
C#
185 lines
6.1 KiB
C#
using System.Numerics;
|
|
using Content.Server.Doors.Systems;
|
|
using Content.Shared.Doors.Components;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
|
|
namespace Content.IntegrationTests.Tests.Doors
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(AirlockComponent))]
|
|
public sealed class AirlockTest
|
|
{
|
|
[TestPrototypes]
|
|
private const string Prototypes = @"
|
|
- type: entity
|
|
name: AirlockPhysicsDummy
|
|
id: AirlockPhysicsDummy
|
|
components:
|
|
- type: Physics
|
|
bodyType: Dynamic
|
|
- type: Fixtures
|
|
fixtures:
|
|
fix1:
|
|
shape:
|
|
!type:PhysShapeCircle
|
|
bounds: ""-0.49,-0.49,0.49,0.49""
|
|
layer:
|
|
- Impassable
|
|
|
|
- type: entity
|
|
name: AirlockDummy
|
|
id: AirlockDummy
|
|
components:
|
|
- type: Door
|
|
- type: Airlock
|
|
- type: DoorBolt
|
|
- type: ApcPowerReceiver
|
|
needsPower: false
|
|
- type: Physics
|
|
bodyType: Static
|
|
- type: Fixtures
|
|
fixtures:
|
|
fix1:
|
|
shape:
|
|
!type:PhysShapeAabb
|
|
bounds: ""-0.49,-0.49,0.49,0.49""
|
|
mask:
|
|
- Impassable
|
|
";
|
|
[Test]
|
|
public async Task OpenCloseDestroyTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var entityManager = server.ResolveDependency<IEntityManager>();
|
|
var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
|
|
|
|
EntityUid airlock = default;
|
|
DoorComponent doorComponent = null;
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
|
|
|
|
#pragma warning disable NUnit2045 // Interdependent assertions.
|
|
Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
|
|
#pragma warning restore NUnit2045
|
|
});
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
doors.StartOpening(airlock);
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Opening));
|
|
});
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Open);
|
|
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Open));
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
doors.TryClose(airlock);
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closing));
|
|
});
|
|
|
|
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Closed);
|
|
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.DoesNotThrow(() =>
|
|
{
|
|
entityManager.DeleteEntity(airlock);
|
|
});
|
|
});
|
|
|
|
server.RunTicks(5);
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task AirlockBlockTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var entityManager = server.ResolveDependency<IEntityManager>();
|
|
var physicsSystem = entityManager.System<SharedPhysicsSystem>();
|
|
var xformSystem = entityManager.System<SharedTransformSystem>();
|
|
|
|
PhysicsComponent physBody = null;
|
|
EntityUid AirlockPhysicsDummy = default;
|
|
EntityUid airlock = default;
|
|
DoorComponent doorComponent = null;
|
|
|
|
var AirlockPhysicsDummyStartingX = -1;
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mapId = mapManager.CreateMap();
|
|
|
|
var humanCoordinates = new MapCoordinates(new Vector2(AirlockPhysicsDummyStartingX, 0), mapId);
|
|
AirlockPhysicsDummy = entityManager.SpawnEntity("AirlockPhysicsDummy", humanCoordinates);
|
|
|
|
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates(new Vector2(0, 0), mapId));
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(entityManager.TryGetComponent(AirlockPhysicsDummy, out physBody), Is.True);
|
|
Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
|
|
});
|
|
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
|
|
});
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
// Push the human towards the airlock
|
|
await server.WaitAssertion(() => Assert.That(physBody, Is.Not.EqualTo(null)));
|
|
await server.WaitPost(() =>
|
|
{
|
|
physicsSystem.SetLinearVelocity(AirlockPhysicsDummy, new Vector2(0.5f, 0f), body: physBody);
|
|
});
|
|
|
|
for (var i = 0; i < 240; i += 10)
|
|
{
|
|
// Keep the airlock awake so they collide
|
|
await server.WaitPost(() =>
|
|
{
|
|
physicsSystem.WakeBody(airlock);
|
|
});
|
|
|
|
await server.WaitRunTicks(10);
|
|
await server.WaitIdleAsync();
|
|
}
|
|
|
|
// Sanity check
|
|
// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
|
|
// If you see this yell at me in discord so I can continue to pretend this didn't happen.
|
|
// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
|
|
// _transform.GetMapCoordinates(UID HERE, xform: Assert.That(AirlockPhysicsDummy.Transform).X, Is.GreaterThan(AirlockPhysicsDummyStartingX));
|
|
|
|
// Blocked by the airlock
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(Math.Abs(xformSystem.GetWorldPosition(AirlockPhysicsDummy).X - 1), Is.GreaterThan(0.01f));
|
|
});
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|