* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an object in their hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
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/// </summary>
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public interface IInteractUsing
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{
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/// <summary>
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/// The interaction priority. Higher numbers get called first.
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/// </summary>
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/// <value>Priority defaults to 0</value>
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int Priority => 0;
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/// <summary>
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/// Called when using one object on another when user is in range of the target entity.
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/// </summary>
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Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
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}
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public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public EntityCoordinates ClickLocation { get; set; }
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public IEntity Using { get; set; }
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public IEntity Target { get; set; }
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}
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/// <summary>
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/// Raised when being clicked on or "attacked" by a user with an object in their hand
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/// </summary>
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[PublicAPI]
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public class InteractUsingMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that the User attacked with.
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/// </summary>
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public IEntity ItemInHand { get; }
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/// <summary>
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/// Entity that was attacked.
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/// </summary>
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public IEntity Attacked { get; }
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/// <summary>
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/// The original location that was clicked by the user.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
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{
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User = user;
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ItemInHand = itemInHand;
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Attacked = attacked;
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ClickLocation = clickLocation;
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}
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}
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}
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