Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

201 lines
7.1 KiB
C#

#nullable enable
using System;
using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Serilog.Debugging;
namespace Content.Server.GameObjects.Components.Mobs
{
/// <summary>
/// Stores a <see cref="Server.Mobs.Mind"/> on a mob.
/// </summary>
[RegisterComponent]
public class MindComponent : Component, IExamine
{
private bool _showExamineInfo;
/// <inheritdoc />
public override string Name => "Mind";
/// <summary>
/// The mind controlling this mob. Can be null.
/// </summary>
[ViewVariables]
public Mind? Mind { get; private set; }
/// <summary>
/// True if we have a mind, false otherwise.
/// </summary>
[ViewVariables]
public bool HasMind => Mind != null;
/// <summary>
/// Whether examining should show information about the mind or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowExamineInfo
{
get => _showExamineInfo;
set => _showExamineInfo = value;
}
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.GetUIOrNull(SharedAcceptCloningComponent.AcceptCloningUiKey.Key);
public override void Initialize()
{
base.Initialize();
Owner.EntityManager.EventBus.SubscribeEvent<CloningPodComponent.CloningStartedMessage>(
EventSource.Local, this,
HandleCloningStartedMessage);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiAcceptCloningMessage;
}
}
private void HandleCloningStartedMessage(CloningPodComponent.CloningStartedMessage ev)
{
if (ev.CapturedMind == Mind)
{
UserInterface?.Open(Mind.Session);
}
}
private void OnUiAcceptCloningMessage(ServerBoundUserInterfaceMessage obj)
{
if (!(obj.Message is SharedAcceptCloningComponent.UiButtonPressedMessage message)) return;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostComponent.GhostReturnMessage(Mind));
}
public override void OnRemove()
{
base.OnRemove();
Owner.EntityManager.EventBus.UnsubscribeEvent<CloningPodComponent.CloningStartedMessage>(EventSource.Local, this);
if (UserInterface != null) UserInterface.OnReceiveMessage -= OnUiAcceptCloningMessage;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind()
{
Mind = null;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(Mind value)
{
Mind = value;
}
protected override void Shutdown()
{
base.Shutdown();
if (HasMind)
{
var visiting = Mind?.VisitingEntity;
if (visiting != null)
{
if (visiting.TryGetComponent(out GhostComponent? ghost))
{
ghost.CanReturnToBody = false;
}
Mind!.TransferTo(visiting);
}
else
{
var spawnPosition = Owner.Transform.Coordinates;
Timer.Spawn(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var mapMan = IoCManager.Resolve<IMapManager>();
var gridId = spawnPosition.GetGridId(Owner.EntityManager);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
}
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
var ghostComponent = ghost.GetComponent<GhostComponent>();
ghostComponent.CanReturnToBody = false;
if (Mind != null)
{
ghost.Name = Mind.CharacterName;
Mind.TransferTo(ghost);
}
});
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _showExamineInfo, "show_examine_info", false);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!ShowExamineInfo || !inDetailsRange)
{
return;
}
var dead =
Owner.TryGetComponent<IDamageableComponent>(out var damageable) &&
damageable.CurrentDamageState == DamageState.Dead;
if (!HasMind)
{
message.AddMarkup(!dead
? $"[color=red]" +
Loc.GetString(
"{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.",
Owner) + "[/color]"
: $"[color=purple]" + Loc.GetString("{0:Their} soul has departed.", Owner) + "[/color]");
}
else if (Mind?.Session == null)
{
if (!dead)
message.AddMarkup("[color=yellow]" +
Loc.GetString(
"{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.",
Owner) + "[/color]");
}
}
}
}