Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/ToolLockerFillComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

89 lines
2.0 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class ToolLockerFillComponent : Component, IMapInit
{
public override string Name => "ToolLockerFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates));
}
if (random.Prob(0.4f))
{
Spawn("OuterclothingHazard");
}
if (random.Prob(0.7f))
{
Spawn("FlashlightLantern");
}
if (random.Prob(0.7f))
{
Spawn("Screwdriver");
}
if (random.Prob(0.7f))
{
Spawn("Wrench");
}
if (random.Prob(0.7f))
{
Spawn("Welder");
}
if (random.Prob(0.7f))
{
Spawn("Crowbar");
}
if (random.Prob(0.7f))
{
Spawn("Wirecutter");
}
if (random.Prob(0.2f))
{
Spawn("Multitool");
}
if (random.Prob(0.2f))
{
Spawn("UtilityBeltClothing");
}
if (random.Prob(0.05f))
{
Spawn("GlovesYellow");
}
if (random.Prob(0.4f))
{
Spawn("HatHardhatRed");
}
for (var i = 0; i < 3; i++)
{
if (random.Prob(0.3f))
{
Spawn("ApcExtensionCableStack");
}
}
}
}
}