Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

66 lines
1.9 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class EmergencyClosetFillComponent : Component, IMapInit
{
public override string Name => "EmergencyClosetFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates));
}
if (random.Prob(0.4f))
{
Spawn("ToolboxEmergencyFilled");
}
var pick = random.Next(0, 100);
if (pick < 40) // 40%
{
// TODO: uncomment when we actually have these items.
// Spawn("TankOxygenSmallFilled");
// Spawn("TankOxygenSmallFilled");
Spawn("BreathMaskClothing");
Spawn("BreathMaskClothing");
}
else if (pick < 65) // 25%
{
// Spawn("TankOxygenSmallFilled");
// Spawn("MedkitOxygenFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 85) // 20%
{
// Spawn("TankOxygenFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 95) // 10%
{
// Spawn("TankOxygenSmallFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 99) // 4%
{
// nothing, doot
}
else // 1%
{
// teehee
Owner.Delete();
}
}
}
}