* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using Robust.Server.Interfaces.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
|
|
{
|
|
[RegisterComponent]
|
|
internal sealed class EmergencyClosetFillComponent : Component, IMapInit
|
|
{
|
|
public override string Name => "EmergencyClosetFill";
|
|
|
|
void IMapInit.MapInit()
|
|
{
|
|
var storage = Owner.GetComponent<IStorageComponent>();
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
|
|
void Spawn(string prototype)
|
|
{
|
|
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates));
|
|
}
|
|
|
|
if (random.Prob(0.4f))
|
|
{
|
|
Spawn("ToolboxEmergencyFilled");
|
|
}
|
|
|
|
var pick = random.Next(0, 100);
|
|
if (pick < 40) // 40%
|
|
{
|
|
// TODO: uncomment when we actually have these items.
|
|
// Spawn("TankOxygenSmallFilled");
|
|
// Spawn("TankOxygenSmallFilled");
|
|
Spawn("BreathMaskClothing");
|
|
Spawn("BreathMaskClothing");
|
|
}
|
|
else if (pick < 65) // 25%
|
|
{
|
|
// Spawn("TankOxygenSmallFilled");
|
|
// Spawn("MedkitOxygenFilled");
|
|
Spawn("BreathMaskClothing");
|
|
}
|
|
else if (pick < 85) // 20%
|
|
{
|
|
// Spawn("TankOxygenFilled");
|
|
Spawn("BreathMaskClothing");
|
|
}
|
|
else if (pick < 95) // 10%
|
|
{
|
|
// Spawn("TankOxygenSmallFilled");
|
|
Spawn("BreathMaskClothing");
|
|
}
|
|
else if (pick < 99) // 4%
|
|
{
|
|
// nothing, doot
|
|
}
|
|
else // 1%
|
|
{
|
|
// teehee
|
|
Owner.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|