* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
239 lines
10 KiB
C#
239 lines
10 KiB
C#
using System;
|
|
using System.Threading;
|
|
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Content.Shared.Interfaces;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Content.Shared.Maps;
|
|
using Content.Shared.Utility;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Server.Interfaces.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Components.Transform;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Items.RCD
|
|
{
|
|
[RegisterComponent]
|
|
public class RCDComponent : Component, IAfterInteract, IUse, IExamine
|
|
{
|
|
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
|
|
|
public override string Name => "RCD";
|
|
private RcdMode _mode = 0; //What mode are we on? Can be floors, walls, deconstruct.
|
|
private readonly RcdMode[] _modes = (RcdMode[]) Enum.GetValues(typeof(RcdMode));
|
|
[ViewVariables(VVAccess.ReadWrite)] public int maxAmmo;
|
|
public int _ammo; //How much "ammo" we have left. You can refill this with RCD ammo.
|
|
[ViewVariables(VVAccess.ReadWrite)] private float _delay;
|
|
private DoAfterSystem doAfterSystem;
|
|
|
|
|
|
///Enum to store the different mode states for clarity.
|
|
private enum RcdMode
|
|
{
|
|
Floors,
|
|
Walls,
|
|
Airlock,
|
|
Deconstruct
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref maxAmmo, "maxAmmo", 5);
|
|
serializer.DataField(ref _delay, "delay", 2f);
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_ammo = maxAmmo;
|
|
doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
|
}
|
|
|
|
///<summary>
|
|
/// Method called when the RCD is clicked in-hand, this will cycle the RCD mode.
|
|
///</summary>
|
|
|
|
public bool UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
SwapMode(eventArgs);
|
|
return true;
|
|
}
|
|
|
|
///<summary>
|
|
///Method to allow the user to swap the mode of the RCD by clicking it in hand, the actual in hand clicking bit is done over on UseEntity()
|
|
///@param UseEntityEventArgs = The entity which triggered this method call, used to know where to play the "click" sound.
|
|
///</summary>
|
|
|
|
public void SwapMode(UseEntityEventArgs eventArgs)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/genhit.ogg", Owner);
|
|
int mode = (int) _mode; //Firstly, cast our RCDmode mode to an int (enums are backed by ints anyway by default)
|
|
mode = (++mode) % _modes.Length; //Then, do a rollover on the value so it doesnt hit an invalid state
|
|
_mode = (RcdMode) mode; //Finally, cast the newly acquired int mode to an RCDmode so we can use it.
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("The RCD is now set to {0} mode.", _mode)); //Prints an overhead message above the RCD
|
|
}
|
|
|
|
public void Examine(FormattedMessage message, bool inDetailsRange)
|
|
{
|
|
message.AddMarkup(Loc.GetString("It's currently on {0} mode, and holds {1} charges.",_mode.ToString(), _ammo));
|
|
}
|
|
|
|
public async void AfterInteract(AfterInteractEventArgs eventArgs)
|
|
{
|
|
//No changing mode mid-RCD
|
|
var startingMode = _mode;
|
|
|
|
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager));
|
|
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
|
var snapPos = mapGrid.SnapGridCellFor(eventArgs.ClickLocation, SnapGridOffset.Center);
|
|
|
|
//Using an RCD isn't instantaneous
|
|
var cancelToken = new CancellationTokenSource();
|
|
var doAfterEventArgs = new DoAfterEventArgs(eventArgs.User, _delay, cancelToken.Token, eventArgs.Target)
|
|
{
|
|
BreakOnDamage = true,
|
|
BreakOnStun = true,
|
|
NeedHand = true,
|
|
ExtraCheck = () => IsRCDStillValid(eventArgs, mapGrid, tile, snapPos, startingMode) //All of the sanity checks are here
|
|
};
|
|
|
|
var result = await doAfterSystem.DoAfter(doAfterEventArgs);
|
|
if (result == DoAfterStatus.Cancelled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (_mode)
|
|
{
|
|
//Floor mode just needs the tile to be a space tile (subFloor)
|
|
case RcdMode.Floors:
|
|
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(_tileDefinitionManager["floor_steel"].TileId));
|
|
break;
|
|
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
|
|
case RcdMode.Deconstruct:
|
|
if (!tile.IsBlockedTurf(true)) //Delete the turf
|
|
{
|
|
mapGrid.SetTile(snapPos, Tile.Empty);
|
|
}
|
|
else //Delete what the user targeted
|
|
{
|
|
eventArgs.Target.Delete();
|
|
}
|
|
break;
|
|
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile, thus we early return to avoid the tile set code.
|
|
case RcdMode.Walls:
|
|
var ent = _serverEntityManager.SpawnEntity("solid_wall", mapGrid.GridTileToLocal(snapPos));
|
|
ent.Transform.LocalRotation = Owner.Transform.LocalRotation; //Now apply icon smoothing.
|
|
break;
|
|
case RcdMode.Airlock:
|
|
var airlock = _serverEntityManager.SpawnEntity("Airlock", mapGrid.GridTileToLocal(snapPos));
|
|
airlock.Transform.LocalRotation = Owner.Transform.LocalRotation; //Now apply icon smoothing.
|
|
break;
|
|
default:
|
|
return; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
|
|
}
|
|
|
|
_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", Owner);
|
|
_ammo--;
|
|
|
|
}
|
|
|
|
private bool IsRCDStillValid(AfterInteractEventArgs eventArgs, IMapGrid mapGrid, TileRef tile, MapIndices snapPos, RcdMode startingMode)
|
|
{
|
|
//Less expensive checks first. Failing those ones, we need to check that the tile isn't obstructed.
|
|
if (_ammo <= 0)
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("The RCD is out of ammo!"));
|
|
return false;
|
|
}
|
|
|
|
if (_mode != startingMode)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var coordinates = mapGrid.ToCoordinates(tile.GridIndices);
|
|
if (coordinates == EntityCoordinates.Invalid || !eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (_mode)
|
|
{
|
|
//Floor mode just needs the tile to be a space tile (subFloor)
|
|
case RcdMode.Floors:
|
|
if (!tile.Tile.IsEmpty)
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can only build a floor on space!"));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
//We don't want to place a space tile on something that's already a space tile. Let's do the inverse of the last check.
|
|
case RcdMode.Deconstruct:
|
|
if (tile.Tile.IsEmpty)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//They tried to decon a turf but the turf is blocked
|
|
if (eventArgs.Target == null && tile.IsBlockedTurf(true))
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("That tile is obstructed!"));
|
|
return false;
|
|
}
|
|
//They tried to decon a non-turf but it's not in the whitelist
|
|
if (eventArgs.Target != null && !eventArgs.Target.TryGetComponent(out RCDDeconstructWhitelist rcd_decon))
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't deconstruct that!"));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
//Walls are a special behaviour, and require us to build a new object with a transform rather than setting a grid tile, thus we early return to avoid the tile set code.
|
|
case RcdMode.Walls:
|
|
if (tile.Tile.IsEmpty)
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("You cannot build a wall on space!"));
|
|
return false;
|
|
}
|
|
|
|
if (tile.IsBlockedTurf(true))
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("That tile is obstructed!"));
|
|
return false;
|
|
}
|
|
return true;
|
|
case RcdMode.Airlock:
|
|
if (tile.Tile.IsEmpty)
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("Cannot build an airlock on space!"));
|
|
return false;
|
|
}
|
|
if (tile.IsBlockedTurf(true))
|
|
{
|
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("That tile is obstructed!"));
|
|
return false;
|
|
}
|
|
return true;
|
|
default:
|
|
return false; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
|
|
}
|
|
}
|
|
}
|
|
}
|