* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using Content.Shared.GameObjects.Components.Damage;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Server.GameObjects.Components.Damage
|
|
{
|
|
/// <summary>
|
|
/// When attached to an <see cref="IEntity"/>, allows it to take damage and deletes it after taking enough damage.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IDamageableComponent))]
|
|
public class DestructibleComponent : RuinableComponent, IDestroyAct
|
|
{
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
|
|
|
protected ActSystem ActSystem;
|
|
|
|
/// <inheritdoc />
|
|
public override string Name => "Destructible";
|
|
|
|
/// <summary>
|
|
/// Entity spawned upon destruction.
|
|
/// </summary>
|
|
public string SpawnOnDestroy { get; set; }
|
|
|
|
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(SpawnOnDestroy) && eventArgs.IsSpawnWreck)
|
|
{
|
|
Owner.EntityManager.SpawnEntity(SpawnOnDestroy, Owner.Transform.Coordinates);
|
|
}
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnondestroy", string.Empty);
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
ActSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
|
|
}
|
|
|
|
|
|
protected override void DestructionBehavior()
|
|
{
|
|
if (!Owner.Deleted)
|
|
{
|
|
var pos = Owner.Transform.Coordinates;
|
|
ActSystem.HandleDestruction(Owner,
|
|
true); //This will call IDestroyAct.OnDestroy on this component (and all other components on this entity)
|
|
if (DestroySound != string.Empty)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|