Files
tbd-station-14/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

67 lines
2.2 KiB
C#

using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Damage
{
/// <summary>
/// When attached to an <see cref="IEntity"/>, allows it to take damage and deletes it after taking enough damage.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IDamageableComponent))]
public class DestructibleComponent : RuinableComponent, IDestroyAct
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
protected ActSystem ActSystem;
/// <inheritdoc />
public override string Name => "Destructible";
/// <summary>
/// Entity spawned upon destruction.
/// </summary>
public string SpawnOnDestroy { get; set; }
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(SpawnOnDestroy) && eventArgs.IsSpawnWreck)
{
Owner.EntityManager.SpawnEntity(SpawnOnDestroy, Owner.Transform.Coordinates);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, d => d.SpawnOnDestroy, "spawnondestroy", string.Empty);
}
public override void Initialize()
{
base.Initialize();
ActSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
}
protected override void DestructionBehavior()
{
if (!Owner.Deleted)
{
var pos = Owner.Transform.Coordinates;
ActSystem.HandleDestruction(Owner,
true); //This will call IDestroyAct.OnDestroy on this component (and all other components on this entity)
if (DestroySound != string.Empty)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
}
}
}
}
}