Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyPlayersState.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

40 lines
1.2 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Damage;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyPlayersState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyPlayers";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!Owner.TryGetComponent(out AiControllerComponent controller))
{
return result;
}
var playerManager = IoCManager.Resolve<IPlayerManager>();
var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
foreach (var player in nearbyPlayers)
{
if (player.AttachedEntity != Owner && player.AttachedEntity.HasComponent<IDamageableComponent>())
{
result.Add(player.AttachedEntity);
}
}
return result;
}
}
}