Files
tbd-station-14/Content.Shared/Maps/TurfHelpers.cs
Víctor Aguilera Puerto 48841a274d Remove default grids (content) (#2241)
* Default grids go poof

* Address review

* Update submodule

* Fix DoAfterSystem for entities without grid.

* Fix SubFloorHideSystem for entities without grid.

* Fix ExplosionHelper for coordinates that aren't in a grid

* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid

* Fix tile prying component crash when trying to pry space.

* Spill fixes when passing coordinates without grids.

* Are you static'in, son?

* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!

* Only send debug AI thing if grid is not invalid

* Update submodule.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-21 17:13:41 +02:00

204 lines
7.7 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Shared.Maps
{
public static class TurfHelpers
{
/// <summary>
/// Returns the content tile definition for a tile.
/// </summary>
public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
}
/// <summary>
/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
/// </summary>
public static TileRef GetTileRef(this Vector2i Vector2i, GridId gridId, IMapManager? mapManager = null)
{
if (!gridId.IsValid())
return default;
mapManager ??= IoCManager.Resolve<IMapManager>();
if (!mapManager.TryGetGrid(gridId, out var grid))
return default;
if (!grid.TryGetTileRef(Vector2i, out var tile))
return default;
return tile;
}
/// <summary>
/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
/// </summary>
public static TileRef? GetTileRef(this EntityCoordinates coordinates, IEntityManager? entityManager = null, IMapManager? mapManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
if (!coordinates.IsValid(entityManager))
return null;
mapManager ??= IoCManager.Resolve<IMapManager>();
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var grid))
return null;
if (!grid.TryGetTileRef(coordinates, out var tile))
return null;
return tile;
}
public static bool TryGetTileRef(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileRef? turf)
{
return (turf = coordinates.GetTileRef()) != null;
}
public static bool PryTile(this EntityCoordinates coordinates, IEntityManager? entityManager = null,
IMapManager? mapManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
mapManager ??= IoCManager.Resolve<IMapManager>();
return coordinates.ToVector2i(entityManager, mapManager).PryTile(coordinates.GetGridId(entityManager));
}
public static bool PryTile(this Vector2i indices, GridId gridId,
IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
{
mapManager ??= IoCManager.Resolve<IMapManager>();
var grid = mapManager.GetGrid(gridId);
var tileRef = grid.GetTileRef(indices);
return tileRef.PryTile(mapManager, tileDefinitionManager, entityManager);
}
public static bool PryTile(this TileRef tileRef,
IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
{
var tile = tileRef.Tile;
var indices = tileRef.GridIndices;
// If the arguments are null, resolve the needed dependencies.
mapManager ??= IoCManager.Resolve<IMapManager>();
tileDefinitionManager ??= IoCManager.Resolve<ITileDefinitionManager>();
entityManager ??= IoCManager.Resolve<IEntityManager>();
if (tile.IsEmpty) return false;
var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.TypeId];
if (!tileDef.CanCrowbar) return false;
var mapGrid = mapManager.GetGrid(tileRef.GridIndex);
var plating = tileDefinitionManager[tileDef.BaseTurfs[^1]];
mapGrid.SetTile(tileRef.GridIndices, new Tile(plating.TileId));
var half = mapGrid.TileSize / 2f;
//Actually spawn the relevant tile item at the right position and give it some random offset.
var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, indices.ToEntityCoordinates(tileRef.GridIndex, mapManager).Offset(new Vector2(half, half)));
tileItem.RandomOffset(0.25f);
return true;
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IEnumerable<IEntity> GetEntitiesInTile(this TileRef turf, bool approximate = false, IEntityManager? entityManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
return entityManager.GetEntitiesIntersecting(turf.MapIndex, GetWorldTileBox(turf), approximate);
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>
public static IEnumerable<IEntity> GetEntitiesInTile(this EntityCoordinates coordinates, bool approximate = false, IEntityManager? entityManager = null)
{
var turf = coordinates.GetTileRef();
if (turf == null)
return Enumerable.Empty<IEntity>();
return GetEntitiesInTile(turf.Value, approximate, entityManager);
}
/// <summary>
/// Helper that returns all entities in a turf.
/// </summary>
public static IEnumerable<IEntity> GetEntitiesInTile(this Vector2i indices, GridId gridId, bool approximate = false, IEntityManager? entityManager = null)
{
return GetEntitiesInTile(indices.GetTileRef(gridId), approximate, entityManager);
}
/// <summary>
/// Checks if a turf has something dense on it.
/// </summary>
public static bool IsBlockedTurf(this TileRef turf, bool filterMobs)
{
var physics = IoCManager.Resolve<IPhysicsManager>();
var worldBox = GetWorldTileBox(turf);
var query = physics.GetCollidingEntities(turf.MapIndex, in worldBox);
foreach (var body in query)
{
if (body.CanCollide && body.Hard && (body.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
return true;
if (filterMobs && (body.CollisionLayer & (int) CollisionGroup.MobMask) != 0)
return true;
}
return false;
}
public static EntityCoordinates GridPosition(this TileRef turf, IMapManager? mapManager = null)
{
mapManager ??= IoCManager.Resolve<IMapManager>();
return turf.GridIndices.ToEntityCoordinates(turf.GridIndex, mapManager);
}
/// <summary>
/// Creates a box the size of a tile, at the same position in the world as the tile.
/// </summary>
private static Box2 GetWorldTileBox(TileRef turf)
{
var map = IoCManager.Resolve<IMapManager>();
// This is scaled to 90 % so it doesn't encompass walls on other tiles.
var tileBox = Box2.UnitCentered.Scale(0.9f);
if (map.TryGetGrid(turf.GridIndex, out var tileGrid))
{
tileBox = tileBox.Scale(tileGrid.TileSize);
return tileBox.Translated(tileGrid.GridTileToWorldPos(turf.GridIndices));
}
return tileBox;
}
}
}