Files
tbd-station-14/Content.Shared/Procedural/Loot/ClusterLoot.cs
2023-03-10 16:41:22 +11:00

36 lines
972 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Spawns loot at points in the specified rooms
/// </summary>
public sealed class ClusterLoot : IDungeonLoot
{
/// <summary>
/// Minimum spawns in a cluster.
/// </summary>
[DataField("minCluster")]
public int MinClusterAmount;
/// <summary>
/// Maximum spawns in a cluster.
/// </summary>
[DataField("maxCluster")] public int MaxClusterAmount;
/// <summary>
/// Amount to spawn for the entire loot.
/// </summary>
[DataField("max")]
public int Amount;
/// <summary>
/// Number of points to spawn.
/// </summary>
[DataField("points")] public int Points;
[DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Prototype { get; } = string.Empty;
}